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Counter Strike Tutorials

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I made this blog because I am great fan of this game. Find all those help, tips & tricks in this blog to help you through the game. Send me a message for any criticsm or comments to make this blog your favorite site ever!

Contact Me : info9892@gmail.com

Showing posts with label Commands. Show all posts
Showing posts with label Commands. Show all posts

console commands for better fps (frames per second)

these settings i put up for people who want better fps but don't like the look of casey's config in game you can read the discription of the console commands below and pick and choose what you want or don't want or just what ever gives you better fps.



SettingComment

cl_ragdoll_physics_enable 0


Makes the models disappear once they are killed; saves CPU from rendering death animations
cl_phys_props_enable 0Disables little cans/bottles that are rendered client side. Takes stress off CPU
mat_fastnobump 1
cl_show_splashes 0Disables water splashes
mat_bumpmap 0Disables bumpmapping
mat_specular 0Disables specular (AKA no more shiny crap)
mp_decals 0Disables decals
r_lod 5Player models look bad but saves CPU power. A setting of -5 will make the game render perfect quality models from any distance
mat_picmip 2This is the command that the in game "Texture Quality" setting changes: 0 = High 1 = Medium 2 = Low
r_decals 0It says decals and you can't really see them in source anyway so lets turn it off
r_shadows 0Even though they show through some parts of walls they are still useless
budget_show_history 0Found this on many sites, self explanatory
cl_ejectbrass 0Disables bullet casings from flying out of your gun when you shoot
cl_phys_props_max 0Sets range at which props show up

getting shitty fps and lag ? casey's config to the rescue

this config will disable all the crap you don't need in css i gained about 32 frames per second just from this config. make a text file and name it casey then copy and paste the text below into the text file you just made and change the file extension from .txt to .cfg


// Casey's Source Config
// Updated 4/18/06

// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers-
-image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 2 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_

clear
echo "_casey's config loaded_"


now put the newly made casey.cfg in this directory

C:\Program Files\Steam\steamapps\your steam name\counter-strike source\cstrike\cfg


now when you start up counter strike source open console and type in this command if it hasn't done it already by it's self

exec casey.cfg

i hope that helps make your pub time and scrim time less laggy

grenade throwing practice strategy's for counter strike source.

i am not going to go into great detail on any one counter strike map
but what i am going to do is show you some tips and console commands if used properly
can in time make you better at throwing grenades in counter strike source.

"first mistake i see people doing most of the time is dying with 2 or 3 undetonated
grenades they just run out get killed without throwing one damn grenade"

first start up counter strike source then make your own server.
now open the console and type in these console commands

sv_cheats 1 'don't worry this isn't a cheat we just need it so we can spawn grenades'

bind , "give weapon_smokegrenade"

bind . "give weapon_hegrenade"

bind / "give weapon_flashbang"

bind \ "noclip"


now when you press the "," key you will get a smoke grenade

and when you press the "." key you will get a he grenade

also when you press the "/" key you will get a flash grenade


and last but not least when you press the "\" key gravity will be turned off aloowing you to go anywhere on the map you like making it really easy to find good grenade bounce spots hit it again to go back to normal

i know what you are thinking this sounds like a lot of trouble but believe after a few days of throwing a thousand or so grenades you will learn a lot of spots to throw them you never thought possible

tips to remember are that just because you can't see someone on the other side of a wall doesn't mean you can't flash or grenade them by bouncing it off a wall or throwing it over a wall that you thought wasn't possible.

heres something else to remember when you throw a grenade you can back up at the same time taking some of the forward speed off the grenade making it hover in mid air thus detonating in your enemy's face

so go in your server and try to find all kinds of new bounce spots and throw over buildings and get creative who knows you may find a new spot to throw or bounce a grenade that nobody ever knew of

making your awp shots hit or register better

if there is one thing i get tired of hearing in a scrim or scrimmage it's this.

"omg wtf there is no reg or registration in this server my crosshair was rite on his head."

well your crosshair may have indeed been on the enemy's head.
but as far as the game code is concerned you may have missed by a mile
so what i am going to do is show you how to make you awp shot's register or reg better
these tips well also help with all the other weapons in counter strike source

type these cvar commands in console inside counter strike source to enable the console hit the "~" also know as the Tilda key. if after pressing the "~" key nothing happens you will have to check the enable developer console setting in keyboard/advanced settings in counter strike source.


cl_interp 0


cl_interpolate 0


cl_lagcomp_errorcheck 1


cl_cmdrate 100


cl_updaterate 100


cl_rate 20000


cl_smooth 0


rate 25000


zoom_sensitivity_ratio 0.76



after you enter all of those cvars/console commands

close counter strike source then restart steam


now that we have taken care of that problem let's focus on you yes you
it is extremely important to remember that when you play
not to grip your mouse to tightly with your hand. because when you do that your
muscle's have tendency to jerk. usually resulting in you missing the kill so keep that in mind while you play. another this to remember is to make sure you stop walking before you shoot this sounds very obvious but this little trick is what separates the pub stars from the pro players. you can practice this by making your own counter strike source server and practice running and stopping about 50 times a day until you get the timing down pat.

ok lets talk about your gaming gear
i know that grime encrusted ball mouse is broke in but you won't be getting on any
cal i or cevo p team playing with that shit so here is a list of good gaming mouse's


the Razer Copperhead™ Gaming Mouse sells for about 55 to 60 bucks

the Logitech G5 Laser 2000 dpi Mouse my favorite sells for about 55 to 60 bucks as well

well thats all for now if you need more cvars / console commands and definitions of said commands for counter strike source check my other post i put a complete list of them there or just check this link

Counter-Strike Commands Listing

(Console)


this is a complete list of commands (console commands) for Counter-Strike 1.6

looking for a certain command?. hit the ctrl + f key to search for it

Command / Variable Name Who Uses It? General Category Description
+attack client player primary fire
+attack2 client player secondary fire - special action (zoom, burst fire, silencer)
+back client player move backwards
+duck client player crouches
+forward client player moves forward
+jump client player jumps
+klook client player enables the keyboard to look around
+left client player strafes left
+lookdown client player looks down
+lookup client player looks up
+mlook client mouse enables mouse to look around
+movedown client player moves player down - *climbing down a ladder, swimming down
+moveleft client player strafes left
+moveright client player strafes right
+moveup client player moves player up - *climbing up a ladder, swimming up
+reload client player reloads current weapon
+right client player strafes right
+showscores client player shows player scores and pings
+speed client player forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe client player strafe modifier - while this is held down, use direction keys to strafe in different directions
+use client player uses an item- such as a button, machine gun, etc.
adjust_crosshair client player Use to change crosshair color
alias "cmd1; cmd2" client player binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload client uploading/ downloading toggles the uploading of local decals and models to the server on/off
ambient_fade 100 client audio sets the distance at which ambient sounds fade away
ambient_level 0.300 client audio sets the sound level for ambient sounds
appenddemo client demo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
bind client player combines a with a command or alias
bottomcolor 6 client player sets the bottom color of the player model
brightness 1 client video enables glare reduction - *the higher the value, the brighter it gets
buy client player This opens the Buy Menu
buyequip client player This opens the Buy Equipment Menu
buyammo1 client player This buys one primary magazine or clip
buyammo2 client player This buys one pistol clip
cancelselect client player cancels selection
chooseteam client player displays the team change menu
cl_allowdownload 0 client uploading/ downloading toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 client uploading/ downloading toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 client player sets the speed that the direction keys change the view angle
cl_backspeed 400 client player sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bob 0.010 client player sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 client player sets how frequently the view of a player bobs while running
cl_bobup 0.500 client player sets the amount that the view of a player bobs while running
cl_download_ingame 0 client uploading/ downloading toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_forwardspeed 400 client player sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 client player enables estimated player stepping motion
cl_hidefrags client player Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show
cl_gg 0 client player toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels client player toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages client player shows server messages
cl_movespeedkey 0.300 client player sets movement speed for keyboard use
cl_nopred 0 client player toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_observercrosshair client player set to 1 to enable crosshairs in Observer mode, 0 to disable
cl_pitchdown client player sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 client player sets the speed at which the pitch changes
cl_pitchup client player sets the maximum angle to look up - *default is 89
cl_showfps 1 client player This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS
cl_shownet 0 client player toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_slist 10 client player sets the number of servers in the serverlist
cl_solid_players 1 client player toggles solid player models - * 1 is 'on', 0 is 'off'
cl_upspeed 320 client player sets the speed of a player when he climbs up
cl_waterdist 4 client player sets the underwater distance
cl_yawspeed 210 client player sets the turning speed - * only will go as fast as a server allows
clear client player clears the console screen
cmd client player can use this in conjunction with a command
cmdlist client/ server all lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
concolor "XXX XXX XXX" client player changes the color of your HUD, where the XXX is a value from 0-255
connect client player connects to a server with the used ip address
cvarlist client/ server all lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
developer 0 mod authors developers toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
disconnect client player disconnects a player from a server
drawradar client player This shows your friendly radar; "hideradar" hides it
drop client player This drops whatever is in your hands at the time you use it
echo "message" client player echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
enableconsole client player enables the console screen
escape client player acts as key by hiding the console and cancelling selections
exec client/ server all executes a script of .cfg file
exit client/ server all closes a game or dedicated server program to windows without confirmation
fakelag 0 client player simulates lag - * the higher the number, the more simulated lag
fakeloss 0 client player simulates packet loss - * the higher the value, the more simulated packet loss
fastsprites X client player x=0:regular smoke grenade,1:simple smoke grenade(default),2:very simple smoke grenade
force_centerview client player forces the player's view to look straight ahead
fps_lan client player sets the maximum framerate on a LAN game
fps_modem client player sets the maximum framerate in an internet game
fps_single client player sets the maximum framerate in a single playergame
fullinfo displays user information
fullserverinfo displays server information
gamma 3 client video sets the gamma level
getcertificate client player gets certificate from WON
getsv client player lists each server's ip address and the total number of servers
gl_alphamin 0.250 client video sets the minimum alpha blending level
gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 client video toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 client video toggles reversed rendering order for D3D
gl_dither 1 client video toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 client video toggles light holes - * 1 is 'on', 0 is 'off'
gl_max_size 256 client video sets the maximum texture size
gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_overbright 0 client video toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 client video toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 client video toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels client video reports the number of texels uploaded to the video card
gl_texsort 0 client video toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_zmax 4096 client video sets the maximum size for the Z-Buffer
gl_ztrick 1 client video toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
graphheight 64 client player sets the height of the r_netgraph display
graphhigh 512 client player sets the maximum value of the r_netgraph display
graphmean 1 client player sets the mean value of the r_netgraph display
graphmedian 128 client player sets the median value of the r_netgraph display
hideconsole client player hides the console
hideradar client player hides the radar
hisound 1 client audio toggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0 client player toggles player ID display - * 1 is 'on', 0 is 'off'
hud_fastswitch 0 client player toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 client player sets how long chat messages remain onscreen
impulse 100 client player enables flashlight
impulse 201 client player sprays logo decal
lastinv client player selects previous item in inventory
invnext client player selects next item in inventory
invprev client player selects previous item in inventory
kill client player player suicides to respawn again
lightgamma 2.500 client video sets the lighting gamma value
listdemo client demo lists information about
lookspring 0 client mouse toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 client mouse toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0 client mouse toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward client mouse sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 client mouse sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 client mouse sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 client mouse sets the yaw speed sensitivity multiplier
max_shells X client player X = maximum number of shells at one time
max_smokepuffs X client player X = max. number of smoke puffs at one time
menuselect X client player selects item X from a menu
messagemode client player displays to all other players on a server
messagemode2 client player displays to only other players on same team
motd client player displays the Message Of The Day from the server's motd.txt file
name client player used to change a player's name
net_graph 1 client player this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.
nosound 0 client audio toggles sound - * 1 is 'on', 0 is 'off'
pingsv client player pings a server at
play client audio plays a .wav designated by
playdemo client demo plays .dem at normal speed
playvol 9 client demo sets demo playback volume
pushlatency -100 client player set this number to the inverse of your ping to help latency
quit client/ server all exits to windows without confirmation
r_decals 250 client player sets the maximum number of decals
r_drawviewmodel 0 client player toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 client video toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_mmx 0 client player toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'
radio1 client player This opens up Radio1 Menu
radio2 client player This opens up Radio2 Menu
radio3 client player This opens up Radio3 Menu
r_netgraph 0 client player toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
rate 5000 client player sets client data rat -*1000 - 5000 for modems, 10000+ for LAN
reconnect client player reconnects to the current server
record client demo begins to record a demo and saves it to Half-Life\Valve\.dem
retry client player tries four more times to connect to a server that has already failed four connect attempts
s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 client audio toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 client audio sets the distance for maximum sound volume
s_automin_distance 2 client audio sets the distance for minimum sound volume
s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 client audio sets the buffer size
s_disable_a3d 0 client audio toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 client audio adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 client audio toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d client audio enables A3D support
s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay 4 client audio delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_conspeed 600 client player sets the console scroll speed
scr_printspeed 7 client player sets the screen message print speed
screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
serverinfo client player displays the server infromation
setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
showbriefing client player This shows the map briefing
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item 8) see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
setinfo vgui_menus X client player X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus
snapshot client player takes a screenshot
speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
startdemos client demo begins playing demos in a loop
stop client demo stops the recording of a demo
stopdemo client demo stop the playing of a demo
stopsound client audio stops playing the current sound
swapdemo client demo swaps two segments' positions inside a demo
timedemo client demo plays .dem at max fps and reports average fps
timeleft client demo displays the amount ouf time remaining in the round
toggleconsole client player toggles the console screen - * usually bound to '~'
topcolor 30 client player sets the model top color
unbind client player removes binding to key
unbindall client player removes all key bindings
use client player uses an item or weapon, such as 'use weapon_crowbar'
vid_config_x 800 client video sets horizontal screen resolution
vid_config_y 600 client video sets vertical screen resolution
vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays video mode settings
vid_mode 0 client video sets video mode
vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables wire-frame display - * OpenGL only
violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
volume 1.0 client audio sets game volume
weapon_ client player Pistols - glock18/usp/deagle/p228/elite/fiveseven

Submachineguns - mp5navy/p90/tmp/mac10/ump45

Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014

Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249

Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade

- This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife
wait client player pauses for 1 tick during running an alias or script

Very Use Full Console Commands



(Console)


HERE ARE VERY USEFULL COMMANDS IN CS :


adjust_crosshair - changes the color of crosshair.


Bind "e" stopsound - this great for stopping sounds in the game so you can hear foot steps


bind "F5" "say *******"


bind "F5" "say_team ******"


brightness 1.0 - very importing to help see in dark places


cl_himodels 0 - to reduce resolution of models for higher frame rates (fps)


cl_rate 20000 - this is a server report rate command


cl_righthand 1 - puts your gun on right of left side


cl_showfps 1 - to show fps


cl_updaterate 20 - this is a server ping command


drawradar - show radar


fps_max 100 -to set frames per second


gamma 4.5 - raise to see in dark place


gl_spriteblend 0 - imp zoom x-hair


hideradar - hide radar


hud_centerid 1 -centers player names


hud_fastswitch 1 - for fast weapon switching


m_filter 1 -for mouse averaging (smoothing)


net_graph 3 - shows performance graphs


pushlatency -1000 - this is a server communication command


r_decals 128 - this is how many bullet marks and such that will remain on map


rate 9000 - this is a server communication command


s_automax_distance 50 - set max sound distance (very useful for hearing)


sensitivity 2.5 -to set mouse sensitivity (accuracy and precision)


setinfo "_vgui_menus" "1" - graphical buy menu


setinfo "vgui_menus" "1" - graphical buy menu


status - gives player's WON id's


suitvolume 1.2 - volume of HEV suit


voice_maxgain 5 - max voice gain


unbind - used to unbind a key


voice_overdrive - to dampen sound


voice_scale 1 - sets volume of voice


zoom_sensitivity_ratio 1.2


cl_bob 0.0 - makes your gun not bob up and down


cl_bobcycle 0.0


cl_bobup 0.0


custom.hpk - spray file, delete this file regularly


Record name_of_file  - to record a demo of some one


playdemo name_of_file - to play the demo


stop -to stop the demo


name_of_file.dem - this is the file that contains the demo.


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