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Counter Strike Tutorials

Welcome, Players!

I made this blog because I am great fan of this game. Find all those help, tips & tricks in this blog to help you through the game. Send me a message for any criticsm or comments to make this blog your favorite site ever!

Contact Me : info9892@gmail.com

Screenshots

( Screenshot )



How to take screenshots in counter strike ?

It is a good experience when you are playing the game Counter Strike. We always want to capture the screen of some exciting scene.

1. You still can press  F5 , it is the Counter Strike game defined capture screen key. The screenshots are put in your C-Strike folder as a "de_minidust2.bmp" file, such as  aa_dima.bmp.

2. You can take screenshots one at a time using the PrintScrn button, but if you use this you need to exit CS and paste the screenshot into a program such as Paint and then save the screenshot manually.
I'd strongly recommend the F5 way!



Counter-Strike: SourceAvatar (Two-Disc Blu-ray/DVD Combo) [Blu-ray]

AmxMod X Tutorial on Counter Strike dedicated server


1. Automatic installatin tutorial

Download here the AmxMod X installer and unzipp it anywhere on disk . Doubleclick on it , “ I accept the terms”, next … There you are on the selection window . Let the default installation path ( C:\Program Files\AmxModX) selected, next,then Install. Now the installation is ready to begin.Click Finish , with the “Run AmxmodX installation” case selected. Next , “I accept the terms” next . Now you have to select the directory path to install amxmodx . Here you choose the fourth case, wich is “select mod directory” and hit Next .The next step is to select the HLDS\cstrike folder ( HLDS is the main directory of your server), down at the "Custom game addone" chose Counter-Strike and press OK .


Warnning! If the installer will detect another installation of the AmxMod X it will ask you if you want to continue. You have three options :
1.Click yes - all the old configurations will be erased ( admins , installed plugins…)
2.Click no - all the binary files will be upgraded without deleteing the old configurations
3.Click cancel to cancel
I repeat ! This will happen only if the installer will detect another installation of the amxmodx. I there is no old installation the installer will do its job and you just have to press Finish.

2. Cstrike module installation

This is the next faze of the amxmodx installation and it is very important . CStrike module installation will be made manually.
Download  here the cstrike module and unzip it anywhere on disk. Open then the amxmodx 1.76-cstrike\addons\amxmodx folder. There you have five subfolders : configs, plugins,scripting,modules,data . Copy the files inside each subfolder in the folders with the same name in HLDS\cstrike\addons\amxmodx ( HLDS is the main directory of your server) .Example: files from amxmodx1.76-cstrike\addons\amxmodx\configs will go to HLDS\cstrike\addons\amxmodx\configs folder , etc… You `ll be asked if you want to overwrite the existing files and you shall send OK .
Attention! Copy the files inside the subfolders , not the folders themselves ! See the image !


Now you have installed the AmxModX with the CStrike module on your server . To see if it works properly go to console and type “meta list” . The result should be Amxmodx - RUN .

3.Manual installation of AmxModX

This installation is a bit complicated and I don`t recomand it to beginners . For those who want headaches we`ll make a breef presentation.
a.Go to www. amxmodx.org and download the base package for Windows
b.Unzipp it in HLDS\cstrike\addons
c.Go back to amxmodx.org and download the addons of your choice.
d. Unzipp it in HLDS|cstrike\addons
e.Add this line in HLDS\cstrike\addons\metamod\plugins.ini
win32 addons\amxmodx\dlls\amxmodx_mm.dll
To see if it works go to console and type “meta list” . The display should be Amxmodx - RUN.

4.Configuring admins

In order to be in control of your server you have to configure the admin.
Open the HLDS\cstrike\addons\amxmodx\configs\users.ini with wordpad ( HLDS is the main directory of your server) . Scroll down the page and you`ll find a line looking like this :
“loopback” “” “abcdefghijklmnopqrstu" "de". You have to edit this line .If you want an ip admin replace “loopback” with the ip and the put the flag “d”, as you see in the image :
 
If you want a nick admin replace “loopback” with the nick and the flag should be set to “e”.
Admin account levels and flags :
; Access flags:
; a - immunity (can't be kicked/baned/slayed/slaped and affected by other commmands)
; b - reservation (can join on reserved slots)
; c - amx_kick command
; d - amx_ban and amx_unban commands
; e - amx_slay and amx_slap commands
; f - amx_map command
; g - amx_cvar command (not all cvars will be available)
; h - amx_cfg command
; i - amx_chat and other chat commands
; j - amx_vote and other vote commands
; k - access to sv_password cvar (by amx_cvar command)
; l - access to amx_rcon command and rcon_password cvar (by amx_cvar command)
; m - custom level A (for additional plugins)
; n - custom level B
; o - custom level C
; p - custom level D
; q - custom level E
; r - custom level F
; s - custom level G
; t - custom level H
; u - menu access
; z - user (no admin)

Account flags:
; a - disconnect player on invalid password
; b - clan tag
; c - this is steamid/wonid
; d - this is ip
; e - password is not checked (only name/ip/steamid needed)
Admin account examples :
; Format of admin account:
;
; Examples of admin accounts:
; "STEAM_0:0:123456" "" "abcdefghijklmnopqrstu" "ce"
; "123.45.67.89" "" "abcdefghijklmnopqrstu" "de"
; "My Name" "my_password" "abcdefghijklmnopqrstu" "a"
Atention !You don`t have to set all the acces levels to every admin !
If you want to see the commands you have acces to, join the game and console type amx_help . The first 10 commands will show . Next, type amx_help 11 , amx_help 21 , etc..

Seting up the admin password

The line should look like this :
"Name" "password" "abcde….." "a" . As you see the account flag changed to “a” .Your admins will have to console type setinfo_pw password , before they connect to your server .

Admin Mod - installation


Adminmod installation

Download here the halflife-admin-2.50.60-win.rar and extract it anywhere on disk . You`ll have a new directory called Adminmod. Open it and doubleclick on install_admin.vbs. Hit OK and then it will ask you where to install. Type in the lower case the full path to HLDS directory ( the main directory of your server -


ex: C:\HLDS\hlds.exe.Then the installer will ask you wich MOD you want to be installed for.There you will choose 1 for counter strike.
Very important ! After the installation is done, go to HLDS\cstrike\addons\adminmod\config\plugin.ini and look for the line :
# addons/adminmod/scripts/plugin_CS. Then delet the # sign in front of the line !


Minimal configuration for AdminMod

Go to HLDS\cstrike\addons\adminmod\config and open adminmod.cfg with wordpad. There you have some lines that needs to be configured :
admin_balance_teams - set it to 0
admin_bot_protection - if you set this to 0 and you run a bot server, this cvar lets you as an admin to kick/slay/slap bots.
admin_connect_msg - this is the message that will display to your clients after connection ; set this to whatever you wish.
admin_cs_restrict - you must set this cvar to1, so you can restrict weapons
admin_debug - let this one as it is,0
admin_fun_mode - this turns the fun mode on/of . You can set it as you like - 0 is off and 1 is on
admin_fx - this must be set to 1
admin_gag_name - lets you gag players ; 0-off, 1-on
admin_gag_sayteam - same thing
admin_highlander - this should be set to 0. If you set this cvar to 1 only the admin with the highest level will be active on the server, the others turning into simple slots.
admin_ignore_immunity - if this cvar is set to 1 the immune players (admins) can be kicked/slayed/banned .
admin_repeat_msg - this is a message that appears on screen during the game.
admin_quiet - sets the way commands will be displayed on screen : 0 - with the admin`s name, 1- without the admin`s name, 2- won`t be shown at all.
allow_client_exec - must be set to 1 ! This will force players execute your commands.
password_field - this is the variable the admins will have to console type before connecting to your server . Ex : if you set this to “_pw” the setinfo will be - setinfo_pw adminpassword .
reserve_slots - the amount of reserved slots ( set this one 2 or 3 …wathever)
Other cvars can be changed only if you know well what you`re doing !


Adding admins

Open HLDS\cstrike\addons\adminmod\config\users.ini with wordpad . Add a line like this :
Nick:password:131071 ( 131071 is the highest admin level ) . If you want to add an admin with lower access level go to adminmod manual (you`ll find it in the installation folder - Adminmod\docs) and look for Admin Mod Reference\Acces levels. Choose the levels you wish and then press Calculate Access Right. Type the number displayed in users.ini admin line .
Attention ! If you try to connect to the server as an admin with setinfo_pw “your password” , and the commands doesn`t work, console type admin_password “your password”.

Installing Admin Mod plugins

In order to install Admin Mod plugins, first thing to do is to check if you have all the folders in HLDS\cstrike\addons\adminmod, especially the “scriptings” folder.If the folder isn`t there you will have to copy it from the installation`s folder (the folder that you downloaded to install Admin Mod).In the installation`s directory are two more foldes you may copy in HLDS\cstrike\addons\adminmod: tools and docs.
Now download the plugins here, unzipp them and copy the sma files in HLDS\cstrike\addons\adminmod\scripting\myscripts. Then, double ckick on compile_all .The sma files will be compiled. Now open the HLDS\cstrike\addons\adminmod\scripting\mybinaries folder where you`ll find the amx files . Copy them to HLDS\cstrike\addons\adminmod\scripts . Last step to make is editing the plugins in Mergem in HLDS\cstrike\addons\adminmod\config\plugin.ini . To do that just add lines like this : linie addons/adminmod/scripts/plugin_name.amx ( example: for the plugin_matrix, add the line addons/adminmod/scripts/plugin_matrix.amx).If the server was working while you were installing the plugins, restart it or change the map. To check if the plugins are working properly type into console admin_version and a list of plugins will be displayed.

Clan mod tutorial


1.Installing ClanMod Files

1. Download ClanMod.rar here.
2. Extract clanmod_mm.dll into the /addons/clanmod/dlls/ folder.
3. Extract the ClanMod config files and directories into the /addons/clanmod/ folder. This folder may need to be created if you don't have a previous version of ClanMod installed.
4. Open the file /addons/metamod/plugins.ini in a plain text editor such as Notepad. Avoid the use of rich text editors such as Wordpad and MS-Word. This file may need to be created if it doesn't already exist.
5. Add the following line to plugins.ini: win32 addons/clanmod/dlls/clanmod_mm.dll
6. Save the file and exit the text editor


Finalizing the Install
ClanMod is now installed and ready to run. To start ClanMod, stop and restart your hlds server. The ClanMod plugin should automatically load. You can also load and unload the plugin on every map change using the appropriate Metamod commands. (Type "meta help" in server console for more help) To ensure that the plugin is running, type "clanmod_version" in your hlds console.
To configure and customize ClanMod, edit the various configuration files found in /addons/clanmod. The first thing you need to do is define your admins. To do this, edit the file /addons/clanmod/cm_admins.cfg. There are many examples of how to do this included in the file. For complete details on how to define admins, see the ClanMod Manual section titled "Creating Admins". Once you have defined your admins, you will want to make use of ClanMod when you are in-game. For instructions on how to do this, see the sections "Logging In" and "On-Screen Menus" in both the ClanMod Manual and the ClanMod Adminstrator's Guide.

2.Creating Admins

Admin accounts are defined in the file cm_admin.cfg using the cm_admin command. The syntax for cm_admin is:
cm_admin "" "" "" ["name"]
Make sure that you use quotes if your name or password contain spaces. The list of available levels and flags are:
Levels:
A Access to the Slap Menu
B Access to the Ban Menu - Temporary Time Bans
C Ability to send coloured Admin Chat messages (set by cvar cm_chatflag)
D Access to the Cancel Vote Menu
E Access to the Client-Commands Menu
J Access to clanmodmenu2
K Access to the Kick Menu
M Access to the Changelevel Menu
O Operator level
P Access to the Ban Menu - Permanent Ban
Q Access to the "Exit", "More" and "Back..." positions in ClanMod Menu
R Access to the Record Demo Menu and the Snapshot Menu
S Access to the Settings Menu
T Access to the Teleport Menu
U Access to the Unban Menu
V Access to the Votemap and Votekick Menus. Ability to close vote session
W Access to Play Sounds with Say and Menu
X Custom level (for Custom and Client Commands)
Y Custom level (for Custom and Client Commands)
Z Custom level (for Custom and Client Commands)
Flags:
b Kicks player no matter what password is given (used for unwanted names)
f Give level and flags to the player, but don't mark him as an admin
k Admin can not be kicked
l Do not logout if name or password has changed
o Operator, can kick everyone
r Has a reservation in the server's freeslots
s Kick the player if a bad password was given
Admin account exaple :
Example: If you have an admin with the nick "Boss|George" and the password "mypass" who you want to be able to use the Votemap Menu, the Kick Menu, and also to be able to send coloured messages, then the admin levels would be V, K, and C. If you also want this admin to be able to kick others admins, have a reserved slot on server, and be immune to kick from other admins, then you would add the o, r, and k flags. The command for creating this account would then be:
cm_admin "Boss|George" "mypass" "VKCork"

3.Logging In

To log into the game as an admin, you must add a setinfo line to your Half-Life//config.cfg file on your client. The syntax for the setinfo line is:
setinfo "" ""
By default, the variable is "_cm_pw". Using the admin example above, the admin Boss|George has the password "mypass". Therefore, that admin's setinfo line would be:
setinfo "_cm_pw" "mypass"

4.On-Screen Menus

For effective usage, bind an available key to the ClanMod menu. You can bind any key or mouse button that you prefer. For example, to make it such that the letter "o" opens your "op" menu, type the following in your client console:
bind "o" "clanmodmenu"
Now, whenever you hit "o" in the game, the menu will appear showing the available ClanMod options. If you hit "o" again, the menu will disappear. To navigate the menus, simply press the appropriate number key. All menu items are numbered.
There main menu has two pages. Although the second page is accessible from the first, it can also be quite handy to bind a key directly to that menu as well. The command to go directly to the second menu is "clanmodmenu2". So, for example, to bind it to key "p", you simply type the following into your client console:
bind "p" "clanmodmenu2".

How to patch the server for Non Steam users 47 and 48 protocol


In order to patch the server do these steps:

1. Download the CS 1.6 Non Steam 47+48 protocol patcher and unzzip it . Copy the files to your main directory (where hlds.exe is).
2. Open cstrike\server.cfg and add these lines:
Don`t forget to set the sv_lan 0 in server.cfg.

Counter Strike dedicated server installation tutorials







n order to install a Counter Strike 1. 6 dedicated server, you need :
a.Windows XP, processor 1000 ghz, memory 256 ram
b. Connexion to internet
c. 300 - 400 MB free space on disk
You shall have to follow a few steps :


1. Connect to the internet. 

2. Download here the  Counter Strike Server Creator installer and unzip it anywhere on disk.


3. Create an new directory on your disk and name it HLDS . It can be named anyhow but we shall use HLDS because it`s classic .


4. Now doubleclick on installer.exe and when the selection window appeares you select the new directory HLDS . Hit OK and wait a few moments . A blue window will appear on screen displaying the scroll of the installation . At this point the installer downloads and installs all the server`s components in your HLDS directory. It can take some time to do it, depending on the internet connection , so have a little patience .When the installer finishes his work , check out the HLDS directory and see if it has approximativly 315 MB .If it has , then everything it`s ok and if it hasn`t 315 MB you`ll have to repeat this step .Open the HLDS directory ; it should look like this :



Now open the cstrike folder , that should look like this :

5. Next step is to set the server up for accepting non steam clients . In order to do that download here  the swds.dll patcher . Double click the exe and chose as installation folder, the main directory of your server (HLDS). If you want a Stem Only dedicated server, just skip this step !

6. Next step is to configure te server.cfg in order to make your server work on the Internet . Go to HLDS\cstrike folder and open server.cfg with Wordpad or Notepad. Deleeverithing and paste this:
Edit your server name and any other cvar you like (only if you know what you are doing). Save the file and exit.

7. Add these lines in server.cfg . They will make your server visible in game`s Internet list of servers.
8. No go to HLDS\cstrike\liblist.gam , open it with Notepad or Wordpad and add this line:
9. In order to turn the server on, create a shortcut of hlds.exe file on your desktop and double click it. Edit the Server Name and chose your map, port and RCON Password and click Start Server. The hlds.exe file is located inside your main directory (HLDS).
The installer automatically installed Amx Mod X 1.8.1 on your server. Amx Mod X helps you to administrate your server ( change maps, set up cvars, kick players) and shows the game statistics .
To see if it runs properly go to the server console and type meta list . If the message recived is:
AMX Mod X - RUN


...then everything it`s OK.

counter strike source

counter strike source

Counter-Strike: Source (commonly shortened to CS:S or simply CSS) is a PC Game developed by the Valve Corp. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as exploding a bomb or rescuing hostages) or by annihilating all members of the opposing team.

Game play

Counter-Strike: Source inherits features from both Half-Life 2, through the look and feel carried through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most popular types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is given to a number of problems. The weapon recoil has been changed since its predecessor, and is noticeably different from that known in Counter-Strike 1.6[1]. In addition, flash bang grenades have been visually altered to take advantage of the Source Engine, and are typically more powerful and efficient than in previous games.

Customization

Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of Valve Anti-Cheat (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.

Maps

There are two types of maps available that come with the game, generally known by their prefix:

* de (demolition)
* cs (hostage rescue)

These map types are created by Counter Strike: Source communities and do not come with the game. Some popular maps characters are:

* rats (Shrunken perspective)
* hs (Hide and seek)
* as (Assassination)
* aim (Aim Map)
* gg (Gun Game)
* zm (Zombie Mod)
* surf (Surf Map)
* fy (Fight Yard/Fun Yard)
* awp (AWPs only)
* hns (Hide and Seek)
* dr (Deathrun)
* ze (ZombieEscape)
* cl (Climb)
* bh (BunnyHop)
* ba (Jail Break)
* hosties (Hosties mod)

Each type of map has its own goal. In de_ maps, it is the goal of the Terrorist team to successfully plant and set off the bomb, while the Counter-Terrorists seek to prevent the detonation of the bomb. In cs_ maps, there are a amount of hostages that the Counter-Terrorists must find and lead to the Hostage Rescue Zone. The Terrorists must then defeat the Counter-Terrorists to prevent hostage rescue. as_ maps, removed in Counter-Strike: Source, (although servers that use them still exist) featured one Counter-Terrorist who was a VIP (i.e. the target of the assassination), who had more armour than normal, but no weapons except the Counter-Terrorist starting pistol USP. The VIP must find their way to an escape zone, while the Terrorists try to kill the VIP. aim_ maps are those that are by and large all textured in development textures(generic grey, orange and measurement textures), with no objective. These maps are to enhance players speed in aiming, hence the prefix aim. Gungame gg_ is a server modification, where a user starts with a glock, at level 1, and works their way up until the last level (knife level) You Must get a kill with the gun your currently on that level with, or a knife kill on some variants of the mod (which steals a level from another player). Many variations of this arise. Reverse gungame is getting more and more popular, because you start off with the effective guns like the AWP, and the Para machine gun, and towards the end you get the glock, and grenade levels. zm_ Is another mod for some severs. The map starts off by both teams beginning in different areas. Most of the zombie mod maps that are main-stream now are ones like lila Panic, where there are several little rooms, with physical objects that can seal them off, And the zombies must pull the objects out, or find another ways in to infect the humans.

Counter-Strike: Source shipped with 9 maps of the cs_ and de_ types and have since freely published an additional 8 maps of the same types.[2] Maps are frequently made by players from the game, and the easy-to-access Valve Hammer Editor allows anybody to create their own. The number and types of custom maps (and custom map categories) for the game is forever rising.

Modifications

Like many different modern first-person shooter games, Counter-Strike: Source has been heavily "modded" by its developer community. Server-side gameplay customizations are typically implemented using Valve's Source SDK for Server Plugins, in the form of plug-ins. Server-side mods like SourceMod and EventScripts build on to the basic RCON commands as well as with the gameplay customizations.

The Quake Sound Pack is a favorite game sounds pack available with SourceMod. The sounds includes clips such as "First blood!" and "Holy shit!", and are all from Unreal Tournament 2003 (in spite of its name, "Quake" Sound Pack). The unique sounds from Quake are "Prepare to Fight!" and "Humiliation".

Unlike the normal game modes which are target based, Deathmatch (DM) games are exactly as the name indicates - the only destination for the players is to eliminate as many opposing players as possible, although defeated players "respawn" instantly, as opposed to at the start of a new round. Players of Deathmatch maps are given the choice of guns, and can exchange at any time.

Similarly to DM games, Gun Games (GG) are a adjustment to the normal gameplay format where each players goal is to advance through the levels of weapons by killing the opposite team. GG's can be played in a a DM style where instead of having to wait for the next round to commence to respawn, the player will restart playing instantly after death, adding to the pace of the game.

Skins/Models

The power to add new models and skins using the Valve SDK to Counter-Strike: Source allows for a large amount of customization. Skins (or textures) refers to the actual images applied to parts of the game — the player models, weapon models, and even maps themselves can be "reskinned" (or "retextured") by anybody. Models refers to the actual 3D-elements displayed on screen - VAC offers a server side variable to ensure only certain models and materials are used (enabled by the console command "sv_pure 1") intending to stop material based wallhacks etc. even so, not all servers use these limitations as they are optional.

Models can be changed either by the player by adding files to their cstrike folder, or by the server they are playing on using a server side plugin such as SourceMod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models also.

History

Counter-Strike: Source was initially published as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004 the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.

On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was vocal resistance from the community. Other updates, such as an enhanced radar system, have been generally accepted as a good enhancement.


Critical reception
Reception
Review scores
Publication Score
1UP.com A[12]
Aggregate scores
Aggregator Score
Game Rankings 88% (based on 21 reviews)
Metacritic 88% (based on 9 reviews)

Counter-Strike: Source has received by and large favorable reviews. On Metacritic, the game had an average score of 88 out of 100, based on 9 reviews, and a user rating of 9.2/10.While the game has been quite popular according to the Steam games statistics page, recently surpassing 1.6 in terms of number of players (http://www.steampowered.com/v/index.php?area=stats), it has not been widely reviewed, most probably because upon issue, it was packed with Half Life 2 at no extra charge

bunny hopping tutorial with demo




bunny hopping is a "built in" "feature" in half-life caused by the physics that have been programmed to make the game realistic. yes' i know hopping around like a crazy fool isn't realistic, but it has to be possible for everything else in the game to be. some folks think that the bunny hop is a cheat, but anyone that has played half-life for a while knows that it is a "normal" physic of half life and that it is not a cheat. i personally believe that it is purposefully built into the game like the strafe jump in quake 2 so that advanced players can take their skills to a new height who knows!























so you wanna learn to bunnyhop?

ok heres the deal it is harder then you think but anyone can learn with practice you will probably want to
bind your mouse wheel (down) to jump ("bind mwheeldown +jump" in your console) so that you can get
the timing exact because when you jump with your keyboard it tends to throw off your strafing "thats bad".
you also want to make sure you don't hit the forward key while hopping its just no good.

the hop
start by strafing left (don't let go of strafe) and jumping as you hit the jump key move your mouse (look) to
the left about 35 degrees and don't stop moving it until you are about to hit the ground. there it is that's the bunnyhop. the art of bunny hopping so you hopped to the left! now do the same thing to the right!!

start by strafing left and jumping. as soon as you hit the jump key move your mouse to the left about 35 degrees and don't stop moving it until you are about to hit the ground. now quickly switch you fingers to the right strafe key and start to move your mouse to the right before you hit the ground and jump at the exact moment you hit the ground. now repeat that to build speed! 



the loop a great speed gainer or great way to feel your first speed is bunny hopping in a circle by strafing left (never let go of strafe when looping) and jumping. as soon as you hit the jump key move you mouse to the left about 35 degrees and don't stop moving it until you are about to hit the ground do it again and so forth.

 this one is a little harder then a loop for some people but it was the first way i ever got speed i am just going to explain the direction now since you have already read bunny hopping part of the guide
so to do a figure 8 you go:

left left right right

or

right right left left

The Physical side of Counter Strike

This article examines the physical aspects of engaging in competitive Counter Strike. Although there is no immediate connection between grueling physical exertion and computer game play (excluding the kids that play DDR at Mach-4 in the mall of course), there is a connection between sound physical health and sound mental health, and both (yes both) are necessary to perform at your highest levels.

In the state of Texas, students in elementary, middle, and high school are required to take standardized tests every few years (TAAS / TAKS test for all you Texans), and the first piece of advice the instructors give to the students prior to exam week is to eat a healthy breakfast in the morning before the exams. This promotion of physical health has direct correlation to better exam results. Researchers have found that eating a good meal in the morning stimulates the brain during the day. This logic is congruent for all activities -- if you’re physically prepared, there’s a higher probability you’re mentally prepared.

In an article published in the Mental Health Journal in November of 2000, Dr. Jennifer C. Panning explains that “physical activity has been shown to help with being emotionally and mentally fit.” Dr. Panning uses an example of overcoming depression via exercise and continues by explaining how improving one’s physical health is a sure-fire way to improve mental health and emotional stability. One of the more prominent examples in Weenus’ article described an irate personality that brought down the team. Dr. Panning suggests that exercising regularly is an effective method to overcome stress and anxiety problems. Could exercise be the solution to a fighting team? No, that’s not very likely. However, exercise would help alleviate some of the tension (Panning).

One of the more important factors in individual Counter Strike development is reducing reaction time -- the faster you react to an event, the greater chance you have to make the correct play (be it frag, dodge, etc). In the March 2006 issue of Neuroscience Literature the article “Physical exercise facilitates motor processes in simple reaction time performance: an electromyographic analysis” examines the impact exercise has on reaction time. At the Université de Provence in France, scientists put a group of people to the test and found that “exercise improves simple RT [reaction time] performance.” The study went on to state “physical exercise improves late motor processes” and found that reaction time was at its peak during exercise. With that in mind, I don’t recommend anyone doing cardio in between (or during) rounds of a Counter Strike match; however, the information provided suggests that adding exercise to your daily routine will improve your play

One of the paradigms associated with gamers is a lack of sleep. It’s not uncommon that you’ll find a team practicing from early in the afternoon until the wee hours of the morning. When it comes time for tournaments you might see a team play their first match at 9:00AM in the morning and be forced to wait around until 10:00PM at night for their second match. That waiting period is draining on a person wishing to play; one’s intensity drastically changes as the day comes to a close. Even more common is the team forced to play into the early hours of the morning as a result of their success at a local LAN tournament. When was the last time you heard of a local LAN competition concluding before 2:00AM? Whatever the case may be, all of this playing (or lack thereof) requires a lot of mental strength and energy. With a strong physical foundation, a player has a better chance to endure the lengthy hours required for competitive gaming. Essentially, the better physical shape you’re in, the better chance you’ll have at fragging someone as he crosses the double doors at four in the morning.
several examples of players and teams taking it to the next level by practicing sound physical lifestyles to promote better Counter Strike play.

Perhaps the most prominent (and publicized) example of this self-improvement concept came about nearly two years ago when Johan "Vesslan" Ryman, a very popular figure in the eSports community known for his tactical genius roles in NiP, Team9, and Adrenaline, was commissioned by Mibr to help the team overcome their struggling Counter Strike play. Instead of just looking at the team’s in-game problems, Vesslan decided to take the project to the next level and improve on the team's overall feel, including modifying sleeping and eating habits for a healthy lifestyle. Despite Vesslan’s efforts, Mibr experienced mixed results and the duo eventually outgrew each other as Vesslan failed to keep the team motivated; likewise, the team was uncooperative to Vesslan’s requests. With all of the new professional hype eSports has generated over the past 6 months (i.e. players and teams take this seriously), I believe a relationship between coach and team such as what Vesslan had with Mibr would be successful, whereas 2 years ago eSports was not ready for it.

The most comical example of improving physical health for the benefit of better Counter Strike play surfaces in the stories I’ve heard about the days when Michael “Hare” O`Toole was the captain of United 5. Anybody familiar with that era knows Hare demanded perfection from his team and this stance sometimes resulted in extraordinary means. Our beloved Bootman told me about Hare asking (requiring) the team to run laps before a match to stimulate their mind and body. In theory, exercising lightly before a match would speed up reaction time and result the players' minds being alert and active. However, doing light cardio before a match seems a little over the top to me. I can see it now: JaX Money Crew running laps inside the CPL BYOC prior to a big match against Complexity, after reading this article.

My favorite example of physical health awareness in Counter Strike occurs between Mark Dolven and the Pandemic players. Mark advocates positive lifestyles and insists that all of his players get a good night's rest and remain sober during LAN competitions. Mark went as far as stating that in order to join the Pandemic roster you must agree to a strict (yet professional) schedule during LAN competitions, including the aforementioned requirements. When was the last time you saw a professional athlete (excluding Bodie Miller) go out and party late into the night prior to a major competition? It just doesn’t happen. Professional players in Counter Strike should take the Pandemic approach and take it easy during competition. After all, what do they have to lose?

Next time you find yourself reaching for another Bawls late at night, or some Jolt caffeine gum to keep you going, think back to this article and how exercise and improving your physical health could keep you up those extra few hours you need to win the match.

Strategies Being a coordinated team.

Being an unpredictable player and team:
So you have most likely scrimmed teams in which you can predict what they're doing exactly every round. This is due to inexperienced players. Irene Sutrik said “An unpredictable man, is a good man.” This relates to counter-strike in a strategic way. Think about it, a player pushs B and picks off 2 of your players. He does this 2 rounds in a row and does the EXACT same thing and still picks you off, the next round you are ready for it and you end up picking him off then push b and win the round. If you think about it, he should of never been able to get the players the second time, it should have been covered.

The thing is you need to adapt to the other teams play which can be easily done by learning from mistakes. So put your self in the player that pushs b’s position. You push a round you get 2, next round you have confidence you can do it again, but in reality you probably will get smacked because they will be ready for it. So mind over matter and play defensive the next round, let them wait for you and waste a bit of the round which will lead to a late call and will cause them to make mistakes. Have a designated picker every round in different positions so you can get the early call for the quick rotate. It’s very simple and it will allow you to know where the opposition team is which leads to players being able to shoot down the opposition with ease.

Think about this one, start doing stuff in patterns, don’t do things twice in a row maybe not even 3 times in a row, try to be in unpredictable positions, eventually they will expect you in gay positions so they will check everything, once they start doing this go in obvious spots and they will just quick check those spots so you can easily shoot them before they even know it.

Coordinating Rushes:
Alright, your caller has called a hard B and your team is heading into dark but you are flashed from the entry flash into b, everyone stops and anyone who goes in gets snapped and rages at the rest of the team “baiters111!!!1!!” to stop this, stay at spawn for an extra 3-5 seconds then commence the rush. If you still get flashed keep running chances are the other team is flashed and won’t be able to Spam you all down because u will split up. With rushes you need to all go together, don’t stop crouch and shoot people keep running… make it harder for the holder to get you all at once make him work for his kills by strafing!


Save Rounds:
Stacking sites on save rounds is crucial; “winning a save round is a great confidence boost for you. It can turn games around. Ok say your on inferno and need to save, you all stack A “ponds”. The way you setup is 2 in site(nades), 1 back of site (picking), 2 ct spawn side(nades).

Nades are the key in save rounds once the spotter sees them you can all grenade at once and start pushing so they are still stunned from the nades and make the quick kills as they will be on low HP. Beware… The spotter never calls it if only 1 is seen, if 1 is seen he will call and everyone will pull out pistols and wait for him until more are seen or noise is made. So remember the 1 extra player can make a difference of 50 damage to 1-5 players and can shoot them. If they end up going the other site, you all go together and try pick off the exit players don’t ever split up, your just an easy frag for the opposition team.

Team Layout:
This is the leaders/callers job. Giving your players a role is something that will allow each player to get the best out of there own game and even lead to improvement of others game. Remember playing with a good team brings out the best of a player. Playing with a bad team puts you down unless you’re a rambo frag machine, (you wont last in upper class competitions). Each player is better at either AWP’ing or AK/Colting, or rushing or a slow picking player. Having designated players can allow people to focus on there own game. Layout of players,

First In Point man: First player to hit the site in a rush must have fast aim and good in close range and long range aiming.

° Second in Point man: Second player to hit the site must have fast aim and be able to kill while being slightly flashed”

Picker (AWPer): Picks long range players while the first players in clean the site, must be fast and move quickly.

Picker (Rifle-AK/Colt): Backs up the awper and cleans up players along with the pointmen.

Last In Sweeper: Watchs for anal picks, holds a position by him self while the rest of the team hold opposites, Say for instance B on dust2, this player will watch dark.

The leader/caller must pick these players knowing what the player is capable of doing best.


Improving Your Game:

Improving your game isn’t about deathmatching , scrimming or pubbing 12 hours a day. Aim is not the only thing involved in FPS, being able to aim does allow you to be a better player but it shouldn’t be the only thing you work on. Improving your clue is about learning from past mistakes and experience. Pub doesn’t give you experience, neither deathmatch. Warring gives you experience but the experience comes with learning from mistakes and gameplay that works. I’m sure a lot of you do things that you really don’t think about the outcome, you probally even do it in real life. If you want to be a good player you need to start thinking about what your doing, think about the outcomes, positives and negatives. If something doesn’t work, see why it went wrong, what can you improve? My advice is to get your aim “good enough” then knuckle down and start playing properly, think about everything!!!

If you can do all of this your pretty much set, once you have these done you can expand your team. Remember not to have too much of a big roster you want to know everything about your players and not being using different line ups all the time. Join a LAN Team; this will give you a lot of experience. Just remember the smartest man, is a powerful man.

Advanced Strategies for CT de_dust2 for counter strike source and 1.6

CT –

Pistol Round:
Most professional teams play it by spawn and have a basic setup. The strategy I’ve always used is a defensive long, 1 agro short, 2 middle, 1 b defensive. The main goal for the CT is to get the players low by using grenades and slow down rushes with flashes. (The basic buy is Defuse Kit + Nade + Flash)

Long Player – Picks and counts players as they enter ct side of long. Makes a quick call and players rotate by how many the player calls. The long player is determined by the spawn, closest long will take this position. (This player is required to boost the short player up to short for the quick agro pick)

Short Player – 2nd closest to A and must be extremely fast with the boosting if they are to make the strat work. (this player must buy NADE + SMOKE + FLASH) Once up onto short stairs he will flash it then smoke lower dark then push up catwalk n spot the players rushing short/middle if seen grenades and falls back to stairs waiting for a rush. (makes a fast call counting the players)

B Player – Closest to B. This player uses the basic buy. This player picks b from the window. He will run in pre flash b then fall back to window and hold. This players main goal is to get a early call for the quick rotate to retake B. MUST GET THE NADE INTO THE BACK MID OF B BOX TO LOWER PLAYERS.

2 Middle players – The two middle spawned players will hold mid. 1 will spot cat walk n try get binks n get the early pick for the short player. The other player with stand close to the doors trying to pick the guy picking middle. (Glock vs USP = USP Winner.) This player is the rotater so if a call is made he is first there to backup and will get the nade into them. The other player who is spotting cat walk needs to be sharp n precise so I recommend the sharpest aimer to take this position.

Retakes -

Retaking Long –
The player holding long MUST count the players n try spot the bomb to make the rotate work well… you don’t want them to goblin plant B. It is so easy to kill them while crossing long. You just need to all stand in CT Spawn strafing n binking n just nade into the site easy kills. You must remember it may be a split so the short player needs to always be watching short so he isnt “gayed.”

Retaking B –
The close middle player will firstly go until 5 players are spotted or the bomb is then all players will gren into site then all flash over and force the retake, first player checking gay spot (left of B) 2nd going for behind middle b box and the other 3 going random positions. (Don’t retake from dark)

Retaking short –
You cant do much in this situation but have the long player still hold long and the guy in middle try bink them all and the player holding short nade and try spam them with the usp. The middle close player can easily push up middle and anal them while the other players flash/nade them from ct spawn.

This is a pretty advanced strat that will need to be dry ran, but once its known and everyone knows how to retake you will find your self winning those pistol rounds you were losing previously. As most of you know the pistol strat is a must win for any competitions as it can lead to winning the next 2 rounds

Terrorist side strategy guide for counter strike source and 1.6

Good Strategy: Going into a match or scrim you need to have a good game plan. I would suggest having a solid pistol round strategy, 4-6 gun round strategies, 1-2 Save/Eco round strategies, and 1 anti eco round strategy. By having all of these strategies well practiced, your team will be ready for every single round of the Terrorist side of the match. Also, try not to make your strategies too specific and make sure you leave some room for the unexpected to happen. Adaptation is a big part to winning rounds on the terrorist side of Counter-Strike.

Solid Leader: Your in game leader plays a huge role in your success on the T side. It is important that when you get to match time, your team isn't calling strategies by commity. Your team needs 1 player to be calling strats and directing the team. This will help your team to be on the same page. One big mistake I have seen is that teams will be indecisive and have 2 or 3 players trying to call a strat at the beginning of the round. This will lead to confusion and will result in the players on your team either being confused or running different strats. Your ingame leader needs to be someone who can be in control, both when winning and when losing. He needs to know when it is time to get on someone's back and when it is time to be relaxed.

Using he grenades, flashes bangs, and smoke grenades: Using the grenades in Counter-Strike on the Terrorist side should be a little bit different than how you use these on the Counter-Terrorist side. The HE, to start, can be used to kill or to clear good CT camping spots on the map. For example, if their is a spot on the map that is real tough to clear with guns, you may want to try a grenade stack on that camping spot to help clear the spot. Flash grenades can be used to either help you take a choke point or help you protect the planted bomb in the bomb site. When you are moving to take a bomb site or to get past a choke point, your team should use multiple flashes in different spots to help clear the bomb site/choke point before your team moves in. One tip when using flashes to help protect a planted bomb is to spread out the flashes you have left. Most of your teams flashes will be gone before the bomb has been planted. You should try to spread your remaining flashes out to delay the counter terrorist as long as possible. Smoke grenades play a huge role on the Terrorist side of the map. I would suggest that your team buys at least 3 smoke grenades when you are on a buy round. Their are a few keys to using a smoke grenade. First, use them to help block a counter terrorist awp from being able to see your team at certain places around the map. Second, don't place the smokes in places that your team may get lost in the smoke. You want to throw your smoke towards the counter terrorist, not right in front of your team.

Good Timing and Team Work: Timing and team work are a key to the game of Counter-Strike in general, but their are a few ways this specifically relates to the Terrorist side of the map. If you are running a split strategy on a bombsite, your goal should be to try to get the CTs looking in multiple directions at your team. Try to time your strats to get this to happen. Also, when your team decides to move on a choke point or bombsite, move together. One big mistake I have seen is that a team goes one by one into a choke *Good Timing and Team Work: Timing and team work are a key to the game of Counter-Strike in general, but their are a few ways this specifically relates to the Terrorist side of the map. If you are running a split strategy on a bomb site, your goal should be to try to get the counter terrorist looking in multiple directions at your team. Try to time your strategies to get this to happen. Also, when your team decides to move on a choke point or bomb site, move together. One big mistake I have seen is that a team goes one by one into a choke point and then dies one by one.

Setup Crossfires When the bomb is planted: When the bomb is planted, the goal is to delay the CTs as long as possible. This means that you are trying to hide from the counter terrorist and trying to make the counter terrorist chase and search for you if possible. If your team has more than 1 player left, you should try to set up a crossfire so you can cover each other without having to expose yourself too much. The counter terrorist are going to try to clear camping spots, such as areas behind boxes/crates and other objects. You should try to get yourself into a position in which you will see the CT a split second before he can see your teammate. Your teammate should try to do the same for you. If you can get this setup, it will make it a lot of tougher on the counter terrorist to clear those common camping spots in the bomb site.

Don't become too awp heavy and know your roles: At most your team should have 1-2 awps on the Terrorist side of the map. This should be done for a few reasons. The first reason is that having more than 2 awps can really hurt your teams economy since awps are very expensive. The second reason is that the Terrorist have to take choke points or bomb sites, whereas the counter terrorist just sit back and wait for the Terrorist to attack. The awp is not that great of a weapon when you get to the point where you need to take a choke point or bomb site. I would recommend, that for most maps, that your team has only 1 awper, and that this awper is the same player all the time. By having the same player be the awp, it will help prevent confusion and it will also allow for awper to get good at being the awper. Also, most good teams can run some T side strategies with no awps. This is good because the AK is much cheaper than the awp and can allow for your team to buy when your team may not be loaded with money.

Know the money system and try to predict the CT save/economy rounds: If you win the pistol round, their is a very good chance the counter terrorist will be saving for the next 2 rounds. You should have a special setup for these 2 rounds since the counter terrorist may try to rush your team or they may try to stack a bomb site. Also, try to have a general idea of the money system and if you think the other team may be saving, you may want to sit back for a few seconds just to make sure the counter terrorist aren't rushing you. Another important thing is that if the counter terrorist are saving, the first member on your team who spots this should let the whole team know. Knowing that the other team only has pistols can help your team avoid grenade stacks, rushes, and getting killed by a CT camping in a spot they wouldn't usually camp in.point and then dies one by one.

Setup Crossfires When the bomb is planted: When the bomb is planted, the goal is to delay the counter terrorist as long as possible. This means that you are trying to hide from the counter terrorist and trying to make the counter terrorist chase and search for you if possible. If your team has more than 1 player left, you should try to set up a crossfire so you can cover each other without having to expose yourself too much. The counter terrorist are going to try to clear camping spots, such as areas behind boxes/crates and other objects. You should try to get yourself into a position in which you will see the CT a split second before he can see your teammate. Your teammate should try to do the same for you. If you can get this setup, it will make it a lot of tougher on the counter terrorist to clear those common camping spots in the bomb site.

Don't become too awp heavy and know your roles: At most your team should have 1-2 awps on the Terrorist side of the map. This should be done for a few reasons. The first reason is that having more than 2 awps can really hurt your teams economy since awps are very expensive. The second reason is that the Terrorist have to take choke points or bomb sites, whereas the counter terrorist just sit back and wait for the Terrorist to attack. The awp is not that great of a weapon when you get to the point where you need to take a choke point or bomb site. I would recommend, that for most maps, that your team has only 1 awper, and that this awper is the same player all the time. By having the same player be the awp, it will help prevent confusion and it will also allow for awper to get good at being the awper. Also, most good teams can run some T side strategies with no awps. This is good because the AK is much cheaper than the awp and can allow for your team to buy when your team may not be loaded with money.

Know the money system and try to predict the CT save/economy rounds: If you win the pistol round, their is a very good chance the counter terrorist will be saving for the next 2 rounds. You should have a special setup for these 2 rounds since the counter terrorist may try to rush your team or they may try to stack a bomb site. Also, try to have a general idea of the money system and if you think the other team may be saving, you may want to sit back for a few seconds just to make sure the counter terrorist aren't rushing you. Another important thing is that if the counter terrorist are saving, the first member on your team who spots this should let the whole team know. Knowing that the other team only has pistols can help your team avoid grenade stacks, rushes, and getting killed by a CT camping in a spot they wouldn't usually camp in.

ct side strat guide for counter strike source

Their are a few aspects to a team that makes the team strong on the Counter-Terrorist side of a match or scrim. One of these keys is good, efficient communication. One important part of this is making efficient and specific calls over ventrilo. You want to try to call the number of enemies guns used by the enemies, and specific locations of the enemies with as little words as possible. One huge mistake I have seen is a team member calling "ALL B! ALL B!" when only 4 where in B. This can be a big mistake because one of your teammates may try to flank and not be looking out for a Terrorists who was waiting in a great spot for your teammate to flank. Also your team should decide on specific names to call certain places and hiding spots around the map. This will help the whole team to know exactly where the enemies are when one of your teammates makes a call. Another thing that can be helpful is to call out flashes, smokes and the HE nades thrown by the enemy. This is another way to let your teammates know what is going on in your side of the map. One more thing is to cut the unnecessary talking on the mic. Try to refrain from talking about non-cs things in a serious scrim/match, and try to refrain from letting your whole team know how pissed you are every time you die. Lastly, let your teammates know when you are falling back, when you need backup, and when certain choke points have been compromised.

Solid Teamwork and rotations: The other major key to having a good CT side is great teamwork and good rotations. This teamwork is based a lot on good communication, however. Good calls will allow your teammates to make good decisions on when to rotate and how fast. You want to rotate fast when you know the enemy is coming to a certain bombsite or choke point. You want to try to meet them before they can even get into the site and plant. This is not always possible though. In cases where you can't help your teammates in time, you want to wait for the rest of your teammates to get into position to re-take the bombsite instead of trying to take the bombsite back one by one. Your in game leader can help out with this by trying to get everyone coordinated and grouped up. After you are all ready to go, you should flash the bombsite and all try to retake the bombsite at the same time.

Using HEs, flashes, and smoke grenades: All of these nades can have big advantages if used correctly. Using a flash is pretty easy, you want to use it to prevent rushes and to delay the other team while you wait for help from your teammates to help. Be careful, however, not to use your flashes wastefully. Good teams will try to delay their strats and get you to use up your flashes. This will leave them with a bunch of flashes and you with none. The HE, as a CT is often misused. A lot of players try to use it to get kills. You should use the HE to suppress the Terrorists. This will give you another nade to hold of the Terrorists when they make their move and also buy you a few seconds for your teammates to rotate and help. An exception to this is that I have seen many top teams use the HE to secure a vital choke point. An example of this is a two player nade stack on the long A doors on dust2 right at the start of the round. Lastly, the most underappreciated nade on the CT side is the smoke grenade. The smoke grenade can be very usefull when you are trying to guard a small choke point for several reasons. The first reason is because the smoke may force the Terrorists to waste flashes because they are afraid of what is on the other side of the smoke. The second, and most important reason to use a smoke is because you can see the Terrorist in the smoke before they can see you. A good example of this is the back alley or Ivy part of de_train. If you use a smoke in the little alley, you will see a part of them when they are still lost in smoke.

Know when to push: For the most part, you are going to want to stay back and guard the bombsites and choke points as a Counter-Terrorist. However, their are good times to push as well. A good flank can win you a round. Knowing when to push relies on two things: 1) How the other team is playing, and 2) communication. A few good times to push would be when the Terrorists are consistenly avoiding your choke point/bombsite or when you know where most of the enemies are. For example, if 4 of the enemies are rushing the other bombsite, it may be a good idea to try to push behind them and catch them off guard. When pushing, be very careful to check all the corners and good camping spots. You will most likely want to use a flash to help clear the choke point you are pushing threw as well.

Setup Crossfires when possible: This something that can be really helpful if you are able to do it. It is only possible to use on certain maps and certain choke points. However, when used, it forces the Terrorists to check two complete different directions in order to clear a choke point. One good example of this is having two CTs going to long A with one in the pit and one between the pit and the car.

Knowing when to Save guns and getting exit kills: Your team is not going to win every round, but their are a few things you can do that will help you win the following round. One of these things is knowing when to save your guns and when the round is unwinnable. Their are certain situations like a 2v5 with the bomb planted in which you have very little chance of winning. In this situation, it is statistically better to save the guns then to try to take the site back and lose both of your guns. By saving, you will have 2 guns and will be much more likely not to have to save. This is something that needs to be judged by your in game leader on a situational basis, but it is important that everyone is on the same page. You don't want 1 guy trying to take back a site and 1 guy saving. Also, when saving, it is a good idea to try to stay at a really save distance and to try to get some easy shots on Terrorists leaving the bombsite. Be careful not to lose your guns when doing this though. I will use another example from Dust2. A good idea, if you had an AWP and the bomb was planted at B, would be to sit in T spawn and wait for the Terrorist to try to exit from B tunnels. You will have an easy shot from their and also have an easy way to retreat if the Terrorists get to close.