- It is separated into six sections:
- Graphic Card Drivers
- Command Line Settings
- Automatically Executed Configuration
- Setting Priorities
- In game settings.
- Other Helpful links
It is intended to get the maximum playability for those who can not afford to upgrade; it is not going to make a pretty game with all the bells and whistles, rather, it will turn them ALL OFF. Your game, when done, will now graphically resemble CS 1.6, but hopefully will be more playable in Source. This tutorial is not intended for users who already have a decent machine and just want to "squeeze out a few more fps", rather, it's for players who have fps problems. I hope it helps. This tutorial can easily be modified to work on all Source games, not just CS: S. This tutorial is not the end all be all of tutorials, it is only here for help. If you find it helpful, great, if you find something in it that does not work for you, feel free to let me know what doesn't seem to work and why in this thread. Computers are very different from one another, there is no generic single solution for everyone. Nothing is 100% and neither is this tutorial. Feel free to add your own tweaks or recommendations to this thread.
- Graphic Card Drivers
Older cards require older drivers. Just because a new driver was released doesn't mean you should install it.
( NOTE : BE SURE TO HAVE DirectX 9.0c INSTALLED. NOT SURE WHAT VERSION YOU HAVE? CLICK START-> RUN-> TYPE IN DXDIAG. THIS WILL TELL YOU RIGHT AWAY )
But, be sure to use the software removal tools for any drivers. There are some on Guru of 3D although I've also heard good things about Driver Cleaner, too. When you've downloaded and installed the driver removal tool of your choice, and after you've downloaded but before you've installed the new driver, be sure to:
- open Control Panel - Add/remove Software- find your card's drivers - remove.
- Reboot in Safe Mode - tap the f8 key while rebooting to get this option
- Run the driver removal tool of your choice
- Reboot normally
- Install your new driver
- Command Line Settings
Steam Way ( THESE ARE EASY TO UNDO )
First, start steam
- Then, right click on the Steam icon in the lower right hand corner .
- Select Games .
- Right click on Counter Strike .
- Click Properties
- Click Set Launch Options .
- enter in the following commands, the only spaces being between the commands as well as the command values .
code:
Right click and copy and paste the code.
- Ram - Heapsize
- 2 gigs - 1048576
- 1 gig - 524288
- 512 megs - 262144
- 256 megs - 131072
- 128 megs - 65536 (you should consider buying more ram)
the same resources it did in Half-Life. For more
information read this.
Specify the DirectX level used by the game.**
Right click and copy and paste the code.
Right click and copy and paste the code.
- DxLevel - Number
- 9.0c - 90 (really unnecessary if you are already fine)
- 8.1 - 81
- 8.0 - 80
- 7.0 - 70 (recommended for very low-end, although leagues consider this a cheat, for which I can understand.)
the next time you play. That way, if you've made any video setting changes
from the game engine after this, it will save and not reset itself each time.
- Automatically Executed Configuration
c:\Program Files\Steam\ . . .counter-strike source\hl2\cfg\
or
c:\Program Files\Steam\ . . .counter-strike source\cstrike\cfg\
directory.
**Note**Both the r_drawdetailprops and the r_propsmaxdist are considered cheats in most leagues, so do not include these if you play in CAL, TPG, BFE, or ViE **
Here are the commands, with a brief explanation (to activate or de-activate certain lines, simply comment or un-comment them by adding or removing "//" in front of the actual command. when the two forward slashes are there, like "//mat_dxlevel 60" that means it's not going to be read by the computer.
Right click and copy and paste the code.
Code:
// Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var. // Updated 01/07/07 - Reorganized and updated original version //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_show_splashes "0" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins //_Set Render vars_ r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "0" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! //_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // Disables Specularity on objects. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. clear echo _Casey's Config v2 (CAL compliant) loaded