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Counter Strike Tutorials

Welcome, Players!

I made this blog because I am great fan of this game. Find all those help, tips & tricks in this blog to help you through the game. Send me a message for any criticsm or comments to make this blog your favorite site ever!

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Counter Strike Binding guide

Buying things at the beginning of a match can be a flurry of numbers hit, or a very slow process. Possibly even a deadly process if you are Terrorists on Dust 2. Binding greatly speeds this process up, as you only need to hit a single key to buy what you want. It doesn’t take very long to set up, and all you need to watch out for is that your fingers do not slip while buying, or else you will end up with something you do not want

First, you need to be able to get into the console. In the game, the key to get to the console is the "`/~" key. If you cannot already get into it, then you right click on the game and “properties” > “set launch options” > type in “-console”




In CS, the format for binds is as following:

bind (key) “buy (item)”

in between bind and the keycode, there is one space. In between the key code and the command, is another space. The command is surrounded in quotation marks.


Following are the keys of the numpad, and the names of the weapons.

Numpad



kp_slash
kp_minus
kp_home
kp_uparrow
kp_pgup
kp_leftarrow
kp_5
kp_rightarrow
kp_end
kp_downarrow
kp_pgdn
kp_ins
kp_del
kp_plus
kp_enter






Weapons and Items

name (console code)

Glock (glock
USP (usp)
228 Compact (p228)
Desert Eagle (deagle)
Dualies (elite)
Five-Seven (fiveseven)

Pump Shotgun (m3)
Auto Shotgun (xm1014)

Mac-10 (mac10)
TMP (tmp)
MP5 (mp5navy)
UMP (ump45)
P90 (p90)

Defender (galil)
AK-47/CV-47 (ak47)
Krieg Commando (sg550)
Clarion (famas)
Maverick M4A1 Colt (m4a1)
Bullpup (aug)
Scout (scout)
Krieg 552 (sg552)
AWP (awp)
D3/AU1 (g3sg1)

M249 (m249)

Single Clip of Primary Ammo (buyammo1) *this and buyammo2 don't need the quotation marks or buy in front of it.
Single Clip of Secondary Ammo (buyammo2) *this and buyammo1 don't need the quotation marks or buy infront of it.
Full Primary Ammo (primammo)
Full Secondary Ammo (secammo)
Kevlar (vest)
Kevlar and Helmet (vesthelm)
Flashbang Granade (flashbang)
HE Grenade (hegrenade)
Smoke Grenade (smokegrenade)
Difusal Kit (defuser)

For an example of binding, the code I have for my numpad is below. Each different line is a separate line in the console.

bind kp_slash "buy vest"
bind * "buy vesthelm"
bind kp_minus "buy defuser"
bind kp_home "buy AWP"
kp_uparrow is open for a choice on a whim
kp_pgup is open for a choice on a whim
bind kp_leftarrow "buy m4a1"
bind kp_5 "buy ak47"
bind kp_rightarrow "buy mp5navy"
bind kp_end "buy hegrenade"
bind kp_downarrow "buy flashbang"
bind kp_pgdn "buy smokegrenade"
bind kp_ins "buy usp"
bind kp_del "buy deagle"
bind kp_plus buyammo2
bind kp_enter buyammo1



Radio

You can also bind radio commands. These probably won’t fit on the num-pad with your weapon binds , and a lot of the keyboard is taken already, so the function keys would be best. Their Key codes are F1 to F12.

The radio commands are:

voice (console code)

Cover me! (coverme)
You take the point! (takepoint)
Hold this position! (holdpos)
Regroup team! (regroup)
Follow me (followme)
Taking fire, need assistance! (takingfire)

Go go go! (go)
Team, fall back! (fallback)
Stick together! (sticktog)
Get in position and wait for my go! (getinpos)
Storm the front! (stormfront)
Report in team! (report)

Roger that!/Affirmative! (roger)
Enemy spotted! (enemyspot)
Need backup! (enemyspot)
Sector Clear (sectorclear)
I'm in position. (inposition)
Reporting in. (reportingin)
Get out of there, it's gonna blow! (getout)
Negative! (negative)
Enemy Down! (enemydown)


Switching Weapons

Switching weapons can be a little clumsy if you are using the number row, and very slow if you use the scroll wheel. To switch weapons quickly with other keys, you bind a key to that weapon.

Key codes for all the letter keys are that letter. For the misc. keys, like ;, ', or [, the key code is the lower case character on that key.

To write the bind to switch weapons, type the following

bind (key) "use weapon_(item name)"


The console code for the knife is (knife)

Advanced Strategies Counter Strike

Being an unpredictable player and team:


So you have most likely scrimmed teams in which you can predict what they're doing exactly every round. This is due to inexperienced players. Irene Sutrik said “An unpredictable man, is a good man.” This relates to counter-strike in a strategic way. Think about it, a player pushs B and picks off 2 of your players. He does this 2 rounds in a row and does the EXACT same thing and still picks you off, the next round you are ready for it and you end up picking him off then push b and win the round. If you think about it, he should of never been able to get the players the second time, it should have been covered.

The thing is you need to adapt to the other teams play which can be easily done by learning from mistakes. So put your self in the player that pushs b’s position. You push a round you get 2, next round you have confidence you can do it again, but in reality you probably will get smacked because they will be ready for it. So mind over matter and play defensive the next round, let them wait for you and waste a bit of the round which will lead to a late call and will cause them to make mistakes. Have a designated picker every round in different positions so you can get the early call for the quick rotate. It’s very simple and it will allow you to know where the opposition team is which leads to players being able to shoot down the opposition with ease.

Think about this one, start doing stuff in patterns, don’t do things twice in a row maybe not even 3 times in a row, try to be in unpredictable positions, eventually they will expect you in gay positions so they will check everything, once they start doing this go in obvious spots and they will just quick check those spots so you can easily shoot them before they even know it.

Coordinating Rushes:
Alright, your caller has called a hard B and your team is heading into dark but you are flashed from the entry flash into b, everyone stops and anyone who goes in gets snapped and rages at the rest of the team “baiters111!!!1!!” to stop this, stay at spawn for an extra 3-5 seconds then commence the rush. If you still get flashed keep running chances are the other team is flashed and won’t be able to Spam you all down because u will split up. With rushes you need to all go together, don’t stop crouch and shoot people keep running… make it harder for the holder to get you all at once make him work for his kills by strafing!


Save Rounds:
Stacking sites on save rounds is crucial; “winning a save round is a great confidence boost for you. It can turn games around. Ok say your on inferno and need to save, you all stack A “ponds”. The way you setup is 2 in site(nades), 1 back of site (picking), 2 ct spawn side(nades).

Nades are the key in save rounds once the spotter sees them you can all grenade at once and start pushing so they are still stunned from the nades and make the quick kills as they will be on low HP. Beware… The spotter never calls it if only 1 is seen, if 1 is seen he will call and everyone will pull out pistols and wait for him until more are seen or noise is made. So remember the 1 extra player can make a difference of 50 damage to 1-5 players and can shoot them. If they end up going the other site, you all go together and try pick off the exit players don’t ever split up, your just an easy frag for the opposition team.

Team Layout:
This is the leaders/callers job. Giving your players a role is something that will allow each player to get the best out of there own game and even lead to improvement of others game. Remember playing with a good team brings out the best of a player. Playing with a bad team puts you down unless you’re a rambo frag machine, (you wont last in upper class competitions). Each player is better at either AWP’ing or AK/Colting, or rushing or a slow picking player. Having designated players can allow people to focus on there own game. Layout of players,

First In Point man: First player to hit the site in a rush must have fast aim and good in close range and long range aiming.

° Second in Point man: Second player to hit the site must have fast aim and be able to kill while being slightly flashed”

Picker (AWPer): Picks long range players while the first players in clean the site, must be fast and move quickly.

Picker (Rifle-AK/Colt): Backs up the awper and cleans up players along with the pointmen.

Last In Sweeper: Watchs for anal picks, holds a position by him self while the rest of the team hold opposites, Say for instance B on dust2, this player will watch dark.

The leader/caller must pick these players knowing what the player is capable of doing best.


Improving Your Game:

Improving your game isn’t about deathmatching , scrimming or pubbing 12 hours a day. Aim is not the only thing involved in FPS, being able to aim does allow you to be a better player but it shouldn’t be the only thing you work on. Improving your clue is about learning from past mistakes and experience. Pub doesn’t give you experience, neither deathmatch. Warring gives you experience but the experience comes with learning from mistakes and gameplay that works. I’m sure a lot of you do things that you really don’t think about the outcome, you probally even do it in real life. If you want to be a good player you need to start thinking about what your doing, think about the outcomes, positives and negatives. If something doesn’t work, see why it went wrong, what can you improve? My advice is to get your aim “good enough” then knuckle down and start playing properly, think about everything!!!

If you can do all of this your pretty much set, once you have these done you can expand your team. Remember not to have too much of a big roster you want to know everything about your players and not being using different line ups all the time. Join a LAN Team; this will give you a lot of experience. Just remember the smartest man, is a powerful man.

Physical Side of Counter Strike Game



this article examines the physical aspects of engaging in competitive Counter Strike. Although there is no immediate connection between grueling physical exertion and computer game play (excluding the kids that play DDR at Mach-4 in the mall of course), there is a connection between sound physical health and sound mental health, and both (yes both) are necessary to perform at your highest levels.

In the state of Texas, students in elementary, middle, and high school are required to take standardized tests every few years (TAAS / TAKS test for all you Texans), and the first piece of advice the instructors give to the students prior to exam week is to eat a healthy breakfast in the morning before the exams. This promotion of physical health has direct correlation to better exam results. Researchers have found that eating a good meal in the morning stimulates the brain during the day. This logic is congruent for all activities -- if you’re physically prepared, there’s a higher probability you’re mentally prepared.

In an article published in the Mental Health Journal in November of 2000, Dr. Jennifer C. Panning explains that “physical activity has been shown to help with being emotionally and mentally fit.” Dr. Panning uses an example of overcoming depression via exercise and continues by explaining how improving one’s physical health is a sure-fire way to improve mental health and emotional stability. One of the more prominent examples in Weenus’ article described an irate personality that brought down the team. Dr. Panning suggests that exercising regularly is an effective method to overcome stress and anxiety problems. Could exercise be the solution to a fighting team? No, that’s not very likely. However, exercise would help alleviate some of the tension (Panning).

One of the more important factors in individual Counter Strike development is reducing reaction time -- the faster you react to an event, the greater chance you have to make the correct play (be it frag, dodge, etc). In the March 2006 issue of Neuroscience Literature the article “Physical exercise facilitates motor processes in simple reaction time performance: an electromyographic analysis” examines the impact exercise has on reaction time. At the UniversitĂ© de Provence in France, scientists put a group of people to the test and found that “exercise improves simple RT [reaction time] performance.” The study went on to state “physical exercise improves late motor processes” and found that reaction time was at its peak during exercise. With that in mind, I don’t recommend anyone doing cardio in between (or during) rounds of a Counter Strike match; however, the information provided suggests that adding exercise to your daily routine will improve your play

One of the paradigms associated with gamers is a lack of sleep. It’s not uncommon that you’ll find a team practicing from early in the afternoon until the wee hours of the morning. When it comes time for tournaments you might see a team play their first match at 9:00AM in the morning and be forced to wait around until 10:00PM at night for their second match. That waiting period is draining on a person wishing to play; one’s intensity drastically changes as the day comes to a close. Even more common is the team forced to play into the early hours of the morning as a result of their success at a local LAN tournament. When was the last time you heard of a local LAN competition concluding before 2:00AM? Whatever the case may be, all of this playing (or lack thereof) requires a lot of mental strength and energy. With a strong physical foundation, a player has a better chance to endure the lengthy hours required for competitive gaming. Essentially, the better physical shape you’re in, the better chance you’ll have at fragging someone as he crosses the double doors at four in the morning.
several examples of players and teams taking it to the next level by practicing sound physical lifestyles to promote better Counter Strike play.

Perhaps the most prominent (and publicized) example of this self-improvement concept came about nearly two years ago when Johan "Vesslan" Ryman, a very popular figure in the eSports community known for his tactical genius roles in NiP, Team9, and Adrenaline, was commissioned by Mibr to help the team overcome their struggling Counter Strike play. Instead of just looking at the team’s in-game problems, Vesslan decided to take the project to the next level and improve on the team's overall feel, including modifying sleeping and eating habits for a healthy lifestyle. Despite Vesslan’s efforts, Mibr experienced mixed results and the duo eventually outgrew each other as Vesslan failed to keep the team motivated; likewise, the team was uncooperative to Vesslan’s requests. With all of the new professional hype eSports has generated over the past 6 months (i.e. players and teams take this seriously), I believe a relationship between coach and team such as what Vesslan had with Mibr would be successful, whereas 2 years ago eSports was not ready for it.

The most comical example of improving physical health for the benefit of better Counter Strike play surfaces in the stories I’ve heard about the days when Michael “Hare” O`Toole was the captain of United 5. Anybody familiar with that era knows Hare demanded perfection from his team and this stance sometimes resulted in extraordinary means. Our beloved Bootman told me about Hare asking (requiring) the team to run laps before a match to stimulate their mind and body. In theory, exercising lightly before a match would speed up reaction time and result the players' minds being alert and active. However, doing light cardio before a match seems a little over the top to me. I can see it now: JaX Money Crew running laps inside the CPL BYOC prior to a big match against Complexity, after reading this article.

My favorite example of physical health awareness in Counter Strike occurs between Mark Dolven and the Pandemic players. Mark advocates positive lifestyles and insists that all of his players get a good night's rest and remain sober during LAN competitions. Mark went as far as stating that in order to join the Pandemic roster you must agree to a strict (yet professional) schedule during LAN competitions, including the aforementioned requirements. When was the last time you saw a professional athlete (excluding Bodie Miller) go out and party late into the night prior to a major competition? It just doesn’t happen. Professional players in Counter Strike should take the Pandemic approach and take it easy during competition. After all, what do they have to lose?

Next time you find yourself reaching for another Bawls late at night, or some Jolt caffeine gum to keep you going, think back to this article and how exercise and improving your physical health could keep you up those extra few hours you need to win the match.

Counter Strike Bunny Hop Tutorial With Demo

HI..


about the hop

bunny hopping is a "built in" "feature" in half life caused by the physics that have been programmed to make the game realistic. yes' i know hopping around like a crazy fool isn't realistic, but it has to be possible for everything else in the game to be. some folks think that the bunny hop is a cheat, but anyone that has played half-life for a while knows that it is a "normal" physic of half life and that it is not a cheat. i personally believe that it is purposefully built into the game like the strafe jump in quake 2 so that advanced players can
take their skills to a new height who knows!

so you wanna learn to bunny hop ?

ok heres the deal it is harder then you think but anyone can learn with practice you will probably want to
bind your mouse wheel (down) to jump ( "bind mwheeldown +jump" in your console) so that you can get the timing exact because when you jump with your keyboard it tends to throw off your strafing "thats bad".
you also want to make sure you don't hit the forward key while hopping its just no good.






the hop

start by strafing left (don't let go of strafe) and jumping as you hit the jump key move your mouse (look) to
the left about 35 degrees and don't stop moving it until you are about to hit the ground. there it is that's the bunnyhop.

the art of bunny hopping

so you hopped to the left! now do the same thing to the right!!

start by strafing left and jumping. as soon as you hit the jump key move your mouse to the left about 35 degrees and don't stop moving it until you are about to hit the ground. now quickly switch you fingers to the right strafe key and start to move your mouse to the right before you hit the ground and jump at the exact moment you hit the ground. now repeat that to build speed!

the loop

a great speed gainer or great way to feel your first speed is bunny hopping in a circle by strafing left ( never let go of strafe when looping ) and jumping. as soon as you hit the jump key move you mouse to the left about
35 degrees and don't stop moving it until you are about to hit the ground do it again and so forth.

the figure 8

this one is a little harder then a loop for some people but it was the first way i ever got speed i am just going to explain the direction now since you have already read bunny hopping part of the guide so to do a figure 8 you go:

left left right right

or

right right left left

you can gain really good speed doing 8's so don't give up because you will learn and it will take time i highly recommend watching the bunny hopping demo from this link because it really gives you an idea of what it should feel like to bunny hop



I hope this will be helpful for you....

Counter Strike Basic Strategies







1. Know your weapons

Know your weapons strength, weaknesses, and most of all how much ammo is in it.You should always be using the right weapon for the right scenario.


  •  For example you wouldn’t want to go into close quarters combat with a sniper rifle. So, you should switch to your pistols. Vice versa once you made it out of a close quarter’s area and your out in a wide open space switch back to your sniper rifle.

  • Also make sure your backup weapons are loaded and they are binded in case you need to quickly switch back to them.


Never Spray and Pray’ (Accuracy will keep you alive)


  • One of the most common mistakes that newbie’s will make is holding down the fire button. Holding down the fire button with automatic weapons will greatly reduce the player’s accuracy. In fact if they hold down the button too long they will hit anything but their target. Usually firing one to three rounds at a time is best.




2. Stay with your teammates

Never try to go off and play Rambo. Stay with friends and use team work to take out the enemy and stay alive. Think of this many real world tactics and strategies use team work. 


  • For example house clearing. Wouldn’t it be easier to have three players with you before you go through a door way while one teammate covers your back another watches the overhead area. And another throws a flash bang into the room. You are unlikely to be shot from behind, the enemy can’t rush out and kill you, and finally you never have to let your guard down not having a weapon ready since you are throwing a flash bang.


  • You might not get great support like this scenario in a pub server. You can still get one or two teammates to help you though. You will have to have your mic and good voice commands you are likely to coerce team members to cover your back and throw in a flash bang for you.


3. Use your Radar

Radar is perhaps the most blown off or unused tool in Counter Strike.
Radar is essential and there is no excuse for opening up on your teammates and friendly fire deaths.
Radar- Is the green circle icon on your screen that helps you know your location and your surroundings

Here are five important icons to remember

-A red dot represents the VIP (Only seen by CT’s on as_maps/bomb carrier is only seen by the T’s on de_maps
-A T shape represents a teammate a level above you.
-An upside down T shape represents a Team member a level below you.
-A yellow square represents a Teammate using the Radio

4. Use communication


  • IF you are going to excel in clan matches you’re going to have to use team strategies. To use any strategies or tactics you will need to communicate. So, you should bind essential radio commands that will help you communicate with your teammates. You can also get a decent mic and talk to your teammates. Just make sure all talk is not on obviously. Some players will even bind aliases to give text messages.


5. Use Stealth

Stealth is extremely important. Remember noise gives you away! Walking over grates, rooftops is especially loud, and don’t forget climbing ladders.



Use a M4 or usp with a silencer
Use a silenced weapon so you won’t give away your location. If you are a T this is even better; because the CT’s will not expect a sneaky T with a silenced M4a that he has acquired. Also it’s optimal to take out the enemy and not give away your exact location to the enemies.

Step Silent -


  • Use the side of walls to walk along to slow your speed slightly and silence your steps. Even better you can crouch and use the walk key ( Shift ) to slow and silence your steps.


Going up and down ladders



  • You can actually crouch while going down a ladder; and guess what you will make no noise at all. Going up or down a ladder you should walk into the wall while on the ladder. Make sure you only to move your mouse a tiny bit to ensure you go up or down. This way you can stay silent.



  • You can use stealth and still be offensive. You should practice stalking enemies by using your radar, listen for footsteps, all while keeping quiet and hidden yourself. Coming up on an unaware enemy at close range is an easy kill.


Stay in inconspicuous low lighted areas of the map. There is nothing wrong with hiding if you are low on health. Try this and you will be surprised at the number of players that will fly right by you.

6. Know your location and surroundings


  • Know where you are, your teammates, and where enemies are likely to be. You should always take a quick check to how many players are still alive too. Plus if you see that a member on your team just died and you know he was in a location ahead of you. You know that the enemy is in that location now.



  • Keeping the enemy guessing where you are at is crucial. Keep quiet and be prepared. If the enemy knows your location after a firefight you should move out of that area. If you have been spotted or it is too late keep your self moving in a way that you are unlikely to be hit by the enemy. Use quick strafing techniques while you take shots at the enemy. Popular techniques to make your self a hard target include the following.



  • Strafe and zigzag towards your enemy to take him out. Do it quickly so other teammates do not come to assist him or get to your location in time to help him.



  • Jump up and down to avoid being shot in the head. Players are used to changing their aim more horizontally than a drastic vertical change. Note: you can only do this now and then for a short time when you cannot avoid taking fire from the enemy. This is great if you have an AWP because jumping will not affect your aim.



  • Lure the enemy into an ambush. Run towards your teammates and get in position to take out the enemy that is chasing after you. This is great if you have low health and ammo.



  • Shoot then ambush: fire a few shots in the enemies’ general direction run back and take cover. While the enemy is searching for you take him out with a few shots. The great thing about this technique is the enemy is usually out in the open, they don’t know where you are, and you know exactly where they are at. Plus after you kill them they will feel a little stupid.


Out of game help


1. Setup your controls to optimize your game play
    See the control settings article


2. Get the best hardware and tweak your settings


3. Practice, Practice, Practice

  • There is no substitute for practice. Players that get more out of practice our ones that learn techniques then slowly apply them in real live game play. Also players that succeed are ones that keep an open mind (even if they are very experienced) and learn from strategies and as well as mistakes.


I hope this information is helpful for you.have a fun

Thanxx,

Counter Strike Valve Corporation Information



VALVE CORP.

Based in Bellevue, Washington, Valve has enjoyed a reputation as one of the most highly respected entertainment software and technology companies since valve's inception in 1996, with a decades-long track record in the industry for award-winning games, innovative digital distribution platforms, cutting-edge technologies, and top-tier talent.

Steam

Valve is the creator of Steam, the world’s largest online gaming platform. Steam turns any PC or Mac into a gaming powerhouse by providing instant access to a huge library of titles, and by automatically keeping a user’s games completely up to date. With an active user-base of over 25 million, Steam also connects gamers with each other, making it easy to find friends, keep track of each other’s gaming activity, and easily play games together. Since its inception as a service for updating Valve’s own game Counter-Strike, Steam has grown to become a service used world-wide, translated into 21 languages, and with content servers on every continent (save Antarctica, but we’re sure that’s just a matter of time).

Games

Half-Life, Valve's debut title, has won over 50 Game of the Year awards and was named "Best PC Game Ever" in the November 1999, October 2001, and April 2005 issues of PC Gamer, the world's best-selling PC games magazine.

Valve's ever-expanding portfolio of entertainment titles includes further entries in the Half-Life® universe, including Half-Life 2 and Half-Life 2 Episodes 1 and 2; the four-player cooperative action horror franchise Left 4 Dead®; the multi player combat franchise Team Fortress®; the award-winning Portal™; and #1 online action game Counter-Strike®. This portfolio of titles accounts for over 20 million retail units sold worldwide, and Valve games account for over 80% of the PC online action market.

Technologies

In addition to creating Steam and producing best selling entertainment titles, Valve is a developer of leading-edge technologies including the Source® game engine.

Source is widely recognized as the most flexible, comprehensive, and powerful game development environment available. Combining leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games on the market.

counter strike source




COUNTER STRIKE SOURCE  is a PC Game developed by the VALVE CORPORATION. It is a complete remake of Counter-Strike using the Source engine. As in the original, Counter-Strike: Source pits a team of Counter-terrorists against a team of Terrorists in a series of rounds. Each round is won either by completing a mission (such as exploding a bomb or rescuing hostages) or by annihilating all members of the opposing team.

Game play

Counter-Strike: Source inherits features from both Half-Life 2, through the look and feel carried through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most popular types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is given to a number of problems. The weapon recoil has been changed since its predecessor, and is noticeably different from that known in Counter-Strike 1.6[1]. In addition, flash bang grenades have been visually altered to take advantage of the Source Engine, and are typically more powerful and efficient than in previous games.

Customization

Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of Valve Anti-Cheat (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.

Maps

There are two types of maps available that come with the game, generally known by their prefix:


  • de (demolition)
  • cs (hostage rescue)


These map types are created by Counter Strike: Source communities and do not come with the game. Some popular maps characters are:


  • rats (Shrunken perspective)
  • hs (Hide and seek)
  • as (Assassination)
  • aim (Aim Map)
  • gg (Gun Game)
  • zm (Zombie Mod)
  • surf (Surf Map)
  • fy (Fight Yard/Fun Yard)
  • awp (AWPs only)
  • hns (Hide and Seek)
  • dr (Deathrun)
  • ze (ZombieEscape)
  • cl (Climb)
  • bh (BunnyHop)
  • ba (Jail Break)
  • hosties (Hosties mod)


Each type of map has its own goal. In de_ maps, it is the goal of the Terrorist team to successfully plant and set off the bomb, while the Counter-Terrorists seek to prevent the detonation of the bomb. In cs_ maps, there are a amount of hostages that the Counter-Terrorists must find and lead to the Hostage Rescue Zone. The Terrorists must then defeat the Counter-Terrorists to prevent hostage rescue. as_ maps, removed in Counter-Strike: Source, (although servers that use them still exist) featured one Counter-Terrorist who was a VIP (i.e. the target of the assassination), who had more armour than normal, but no weapons except the Counter-Terrorist starting pistol USP. The VIP must find their way to an escape zone, while the Terrorists try to kill the VIP. aim_ maps are those that are by and large all textured in development textures(generic grey, orange and measurement textures), with no objective. These maps are to enhance players speed in aiming, hence the prefix aim. Gungame gg_ is a server modification, where a user starts with a glock, at level 1, and works their way up until the last level (knife level) You Must get a kill with the gun your currently on that level with, or a knife kill on some variants of the mod (which steals a level from another player). Many variations of this arise. Reverse gungame is getting more and more popular, because you start off with the effective guns like the AWP, and the Para machine gun, and towards the end you get the glock, and grenade levels. zm_ Is another mod for some severs. The map starts off by both teams beginning in different areas. Most of the zombie mod maps that are main-stream now are ones like lila Panic, where there are several little rooms, with physical objects that can seal them off, And the zombies must pull the objects out, or find another ways in to infect the humans.

Counter-Strike: Source shipped with 9 maps of the cs_ and de_ types and have since freely published an additional 8 maps of the same types.[2] Maps are frequently made by players from the game, and the easy-to-access Valve Hammer Editor allows anybody to create their own. The number and types of custom maps (and custom map categories) for the game is forever rising.

Modifications

Like many different modern first-person shooter games, Counter-Strike: Source has been heavily "modded" by its developer community. Server-side gameplay customizations are typically implemented using Valve's Source SDK for Server Plugins, in the form of plug-ins. Server-side mods like SourceMod and EventScripts build on to the basic RCON commands as well as with the gameplay customizations.

The Quake Sound Pack is a favorite game sounds pack available with SourceMod. The sounds includes clips such as "First blood!" and "Holy shit!", and are all from Unreal Tournament 2003 (in spite of its name, "Quake" Sound Pack). The unique sounds from Quake are "Prepare to Fight!" and "Humiliation".

Unlike the normal game modes which are target based, Deathmatch (DM) games are exactly as the name indicates - the only destination for the players is to eliminate as many opposing players as possible, although defeated players "respawn" instantly, as opposed to at the start of a new round. Players of Deathmatch maps are given the choice of guns, and can exchange at any time.

Similarly to DM games, Gun Games (GG) are a adjustment to the normal gameplay format where each players goal is to advance through the levels of weapons by killing the opposite team. GG's can be played in a a DM style where instead of having to wait for the next round to commence to respawn, the player will restart playing instantly after death, adding to the pace of the game.

Skins/Models

The power to add new models and skins using the Valve SDK to Counter-Strike: Source allows for a large amount of customization. Skins (or textures) refers to the actual images applied to parts of the game — the player models, weapon models, and even maps themselves can be "reskinned" (or "retextured") by anybody. Models refers to the actual 3D-elements displayed on screen - VAC offers a server side variable to ensure only certain models and materials are used (enabled by the console command "sv_pure 1") intending to stop material based wallhacks etc. even so, not all servers use these limitations as they are optional.

Models can be changed either by the player by adding files to their cstrike folder, or by the server they are playing on using a server side plugin such as SourceMod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models also.

History

Counter-Strike: Source was initially published as a beta to members of the Valve Cyber Café Program on August 11, 2004. On August 18, 2004 the beta was released to owners of Counter-Strike: Condition Zero and those who had received a Half-Life 2 voucher bundled with some ATI Radeon video cards.

On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week. Even before the system was released there was vocal resistance from the community. Other updates, such as an enhanced radar system, have been generally accepted as a good enhancement.


Critical reception
Reception
Review scores
Publication Score
1UP.com A[12]
Aggregate scores
Aggregator Score
Game Rankings 88% (based on 21 reviews)
Metacritic 88% (based on 9 reviews)

Counter-Strike: Source has received by and large favorable reviews. On Metacritic, the game had an average score of 88 out of 100, based on 9 reviews, and a user rating of 9.2/10.While the game has been quite popular according to the Steam games statistics page, recently surpassing 1.6 in terms of number of players , it has not been widely reviewed, most probably because upon issue, it was packed with Half Life 2 at no extra charge.

JAvEX Crosshair HUD - VAC2 Proof


Crosshair HUD, what?


Lately I've seen a few posts asking about crosshairs and whatnot, so I just decided to release my custom crosshair hud. I got the idea to use the hud for a crosshair a while back when someone suggested to use the radar as a crosshair. Using the radar for a crosshair wasn't very good unless I reskinned it, but then the radar wouldn't be as easy to follow. So I thought why not just reposition my health icon and use it as a crosshair. I made the icons font size really small and it was still two big, so I changed the font a bit so I could have a DOT like the reddot hack for my crosshair.

Took a bit of work just testing and whatnot and all of a sudden I had a real nice crosshair. I put the health and the armor right beside it so I could easily see it all the time. Anyway its not hard to do, so if you don't like the way I've made it, go ahead and do it yourself!

Information
-There are two numbers beside the crosshair, the top number is your health, and the bottom number is your armor.
-Nothing is transparent anymore because I didn't want the crosshair to be transparent, and unfortunately there is one setting for everything.
-When your heath is low it will pulse orange and red.
-The timer is in the bottom left.
-ALL the icons are small because just like with transparency, there is only one setting, and I needed to make the dot nice and small.
-The HUD is green, so the crosshair(DOT) is also green.





_

SUMMARY: What is this hack?
Technically, this isn't a hack. It is just a custom HUD with a
green dot for the crosshair. The HEALTH is right beside it, and
the ARMOR is right below the HEALTH...
+++The best part about this is that the green DOT does NOT flash continuously like with the reddot hack, and it has no effect on FPS, if anything it gives you better FPS.

To install:
1. Copy the cstrike folder into your Counter Strike: Source folder.
2. Then copy the font file into your Windows font folder.
- BOTH steps above are NEEDED for the hack to work properly.
3. In your console type: crosshair 0 to get rid of the normal crosshair. Although I suggest leaving it at 1 at first to insure that it is centered.

How can I edit or change the hack?
Here is a tutorial for editing your HUD:
http://www.cdg.net/forums/viewtopic.php?t=16413

You will need to change the xpos and the ypos of the armor to fix it. Look at the tutorial above if you need help doing it.

HINT: To change the crosshair you have to edit the font.

Counter Strike Bind Help

How To Bind A Key

The general format for binding keys is:

bind < key > +< command > 

for examples :
1. bind F +jump
2. bind E +duck

Female Hostage In Counter Strike

Female Hostage In Counter Strike




The models in the package will change your old CS hostage models into new, beautiful, and sexy female models. It's also change the voice into female sound. There are 4 hostages dressed in 4 colors. This model package supports Counter Strike 1.6, Counter Strike 1.5, and Condition Zero.

These are the Korin, Bulma, Kasumi and Ayane models recompiled  re-skinned for  Counter Strike . All I have done is re-skin them. The model credits go to the guy who originally did it , N Kinta . Female hostage sounds come with them.

--:| DOWNLOAD |:--

Grenades

Grenades

High Explosive (HE)




These are excellent additions to any player's arsenal of weapons (one is maximum you can carry), if possible I try to buy one every round just for the initial damage factor. If you are about to go into the heat of battle, what better to weaken your opponent than a well timed High Explosive grenade. If you're lucky/skilled then he can be below 50 health before you even see him, meaning you're in with a great chance of winning any battle and you haven't even fired a bullet yet.

It can also be used in quite the reverse and you can keep any HE grens until you're pretty sure a guy is near death (perhaps after a long range fight with you?). While you both take cover to reload switch to your gren and lob it in his direction....if it lands anywhere near him it's your lucky day hehe. Another good thing about HEs is that they aren't limited to damaging one person (obviously), so lob one into a crowd of injured opponents and watch the kills rack up (beware if friendly fire is on).


Flashbang (FB)


Again, I try to buy at least one of these per round (2 is maximum), as theyre great when attacking or even when you're retreating. On the attack there's nothing better to throw one into a room/tunnel and burst through only to find an opponent who is facing the wall, spraying his gun and hasn't got a clue where you are.......talk about easy kill.

On the defensive, it's very effective to use one of these before you either reload or try and make a dash to a safer area (perhaps back amongst your team). When using these, however, do be aware of your team mates.....they'll get very unhappy very quickly if you keep blinding them. All in all it's best to keep FBs for when you may really need them, there are lots of people who waste them by throwing them at the first opportunity they get. Possibly even wait til you hear an enemy so you have an indication of where they are.



Smoke Grenade (SG)


The least used grenade of the 3 available, but still very handy in certain situations. One of the most common uses for these grens is obviously for covering purposes, especially against snipers. A sniper may be blocking a route you need to cross in order to penetrate a bomb spot/hostage room.....a quick smoke grenade in his view should buy the time needed to make the dash across his scope view.

Can also be good as a distraction, for example, you want to rush left but throw a smoke gren to the right to draw the enemy's attention allowing you to slip through and behind enemy lines.

Machine Guns

Machine Guns

PARA




One word that could describe this gun in my opinion is 'fun'. It's not a particularly good gun, although you may be lead to think so by the price ($5750). Generally you won't see many paras in game either, until it gets to a stage where teams have more money than they need and they're dominating. The next step in the cycle is to pull out the paras and have some fun.

It has a massive 100 round clip, which is more than enough for any situation, and is pretty good in the power area. It does fall down slightly on the rate of fire and reload times but that's to be expected. It's also pretty inaccurate when you go full auto, but it can work well if you're in very close quarters battle and want to empty a room. If you don't kill everyone in there then the room will still empty as you'll have scared them off with the noise of the thing. I'm not sure why the noise intimidates people, however, as people usually dont get very far with a para....unless they're really taking the p*ss and kicking your ass with any gun.

Sniper Rifles


Sniper Rifles


Scout

The poor man's sniper rifle, not really, but if you are low on cash this sniper rifle probably won't be out of your reach ($2750). One scout bullet
can do a lot of damage on an unsuspecting victim on the other side of a map, but it can just as easily kill them if you get a headshot.....if not, two body shots should do the same job. It has two zoom functions as secondary fire, just to make it that little bit easier.

If you're a sniping fan and can be very accurate, this is a great gun for the money you pay...it's accurate (obviously) but more importantly it's not that inaccurate when you're on the move. Obviously you can't run and jump around whilst shooting and expect to hit someone, but if you're crawling or even walking then you're in with a chance (very much unlike the AWM). The 10 bullets in each clip should suffice, providing you have the ability to stay well clear of any CQB.



AWP/Magnum


There are endless debates about this gun as so many people love it, yet so many people hate it and of course, lots couldnt care. It used to the case that one shot anywhere on the body would be a kill, until it was toned down so that a leg/arm shot wouldn't kill anymore. That's still an ok deal in my opinion though, under $5000 for a gun that will kill if you can hit your opponent's head or chest area.

If you like sniping you'll more than likely love the AWM, it's a great sniper rifle (again 2 zoom functions) and can be put to great effect with a Desert Eagle as your sidearm/backup. It has a slower rate of fire than the scout but from great distances you can afford to wait the little extra. Stay out of CQB as well, because when you're zoomed out you won't have a crosshair (disabled by CS team to discourage people pushing into small areas for easy kills).



G3/SG1


I'm not a fan of this gun at all, and I don't think most of the CS players are either as it's widely under used. Considering this gun has two zoom functions and costs a small fortune ($5000), you'd think it would have good accuracy.....wrong. It seems ok at times but too often you'll end up dead thinking 'wait a minute, I should've hit him 6 times at least!'.

Decent rate of fire for a sniper rifle and it's powerful enough but not worth buying really, judge for yourself. You'll rarely find a player who swears by it and can actually do very well with it, but maybe not even as often as that. T only.


SG550


Much like the G3, this gun is pretty rarely seen in CS. It basically functions like the G3 but is CT only, is cheaper and is also less powerful.

I'm not convinced with this type of gun, it's not ideal for sniping yet it's certainly no good close up and for the money you pay you won't get very much longevity in return, as you'll be dead soon enough if you hold onto this gun (some will disagree but most people don't like it). Definitely not the gun to go for if you have lots of money at your disposal, try an Aug or an AWP?