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Release counter strike

When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Redemption and Firearms mods."
On 24 March 1999 Planet Half-Life opened its Counter-Strike section. Within two weeks, the site had received 10,000 hits. On June 18, 1999, the first public beta of Counter-Strike was released, followed by numerous further "beta" releases. On April 12, 2000,Valve announced that the Counter-Strike developers and Valve had teamed up. Counter-Strike 1.0 was released around Christmas 2000. On January 25, 2003, a world wide competition was held by Valve and hosted by Dell. Numerous Dell desktops and laptops were awarded in the competition which attracted over 10,000 participants. The competition was held over a two week period, with the winner ("b0b") being announced on February 15 on Valve's website. On 15 September, the current version, 1.6, was released.
In 2004, Counter-Strike: Condition Zero was released. It contained a single player campaign and bots, as well as other changes.
Counter-Strike was originally played online through the WON gaming service, which was shut down in 2004, forcing players to switch toSteam. The non-Steam version of Counter-Strike (version 1.5) can still be downloaded from sites such as FilePlanet.Due to the closure of WON, part of the player community responded by creating their own WON network, dubbed WON2.[citation needed]
In March 2007, Valve implemented mandatory advertisements through Steam in official maps and in the game's GUI overhead. Customers have expressed frustration with the ads, including an over 200 page thread on Valve's official forums, saying that they violate original terms of service and distract from the game. The thread was later deleted by an unknown moderator.
Main article: Counter-Strike Online
As of February 2008, Counter-Strike Online is only available in South Korea and is now in open beta test. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve's games in the Korean gaming market.

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